
1. The new Daemon psychic powers. The old page had a line that disallowed picking all your powers from the daemon's god under the generating psychic powers part; this has been replaced and the new one does not have it. Thus, a ML3 Nurgle daemon could make 3 rolls on the discipline of nurgle.
2. Psychic powers, FMC, and flying targets. A FMC can choose to use the Skyfire rule, and if they do then all their weapons also gain Skyfire. Shots against them are resolved as Snap Shots unless the model or weapon has Skyfire.
Skyfire says a model with this special rule fires using its normal BS when shooting at Flyers, FMC, and skimmers, etc.
Witchfires are shooting attacks. Thus, they do not need to be resolved as Snap Shots because the model using them has Skyfire. The psychic powers themselves don't gain Skyfire, but they do not need to.
3. Drop pods and Line of Sight. The core rule that has been for a few years now is: True LoS. That means if part of a model blocks the view, then it blocks the view. Drop pod bits block LoS. This whole nonsense of "the entire model is treated as invisible and doesn't block LoS" is about as preposterous as "Oh yea, my stompa doesn't block LoS for any of my models, but heck, you get a cover save!"
This is called willfully ignoring the rules in order to gain an in-game advantage (and more than one person plays that way


Anyway, I had a fun time at any rate and everything was sorted out, so on to the next!
