Game 2: vs Henry Kim and his Tyranid Army
Warlord – Hive Tyrant, Wings, Exoskeleton, Synapse, Psyker (1), Tl Devourer w Brainleech Worms (x2), Leech essence, Paroxysm.
Hive Tyrant, Exoskeleton, Synapse, Psyker (1), Tl Devourer w Brainleech Worms (x2), Leech essence, Paroxysm.
Tervigon, Exoskeleton, Claws & Teeth, Stinger Salvo, Synapse, Brood Progenitor, Psyker (1), Spawn Termagants
Tervigon, Exoskeleton, Claws & Teeth, Stinger Salvo, Synapse, Brood Progenitor, Psyker (1), Spawn Termagants
Termagant Brood, 15
Termagant Brood, 15
Doom of Malan’tai, Psyker (1), Warp Field, Mycetic Spore
Hive Guard Brood, 3x
Trygon Prime
Gargoyle Brood, 18x
Ymgarl, 8x
Primary Objectives:
1) Victory Points. Win 15 points, Draw 7 points, and Loss 0 points.
2) 4 Objectives, Control more Objectives. Win 10 points, Draw 5 points, Loss 0 points
Secondary Objectives:
Slay the Warlord, First Blood, and Linebreaker, each worth 1 point.
Deployment – Hammer and Anvil
Initiative – Tyranids
No Night Fight first turn
I was unable to steal Initiative.
Tyranid Warlord Trait – ? Nothing of value
Inquisitor Ordo Xenos Warlord Trait – Warlord can choose to pass or fail any Morale checks.
Both my Inquisitors took Prescience.
Tyranid has lots of Psychic abilities; sorry did not jot them down. Henry was rolling a ton of them each turn. But mostly did not affect the game. One of the MCs did have Iron Arm, but it was not with either of his Hive Tyrants.
Pre Deployment:

Turn 1 – Tyranids


Both Flyrants move aggressively up.
Left Tervigon poops out 10 Termagants.
Flyrant on the left shoots at Tallarn Squad with an Inquisitor, they go to ground and only lose a Guardsman.
Nothing else is in range.
Turn 1 – IG
I cast prescience on the Colossus.
IG shuffle around to take aim at both Flyrants.
I ordered the Tallarn Squad that Went-To-Ground to get back into the fight. I ordered other Tallarn Squad to FirstRankSecondRank into the Warlord Flyrant, but do no damage.

I take out the Flyrant to the right (First Blood for the IG), and deal 2 Wounds to the Warlord Flyrant to the left. The Tallarns just have so many shots from Chimera, Autocannons, Plasmaguns, and Lasguns.
Colossus fails to hit the Hive Guards, even with Prescience.
Turn 2 – Tyranids
Reserves – Doom, Trygon show up. Ymargls and Gargoyles fail to show up.
Right Tervigon poops out 12 Termagants
Left Tervigon poops out 5 Termagants, but rolls doubles and can no longer create additional Termagants.

Warlord Flyrant vector strikes empty Chimera and blows it up.
The Doom and the Trygon deep strike into the IG line.

The rest of the Nids move up.

IG Infantry Squad w Inquisitor passes their Leadership on 3d6 from the Doom’s effect.
Trygon does 2 Hull Points of damage on the Command Squad Chimera and stuns it.
Warlord Flyrant does Hull Point damage on another Chimera.
Turn 2 – IG
Reserves – Marbo and both Vendettas show up.
Marbo deep strikes in the middle of the Tyranids Deployment zone. Throws his Demo charge into a Termagants unit and kills 1, while the Colossus kills 2 more.

Vendettas fly in for the kill

Warlord Flyrant and Trygon die from mass Chimera/Autocannon/Plasmagun and Vendetta shots (IG earns Slay the Warlord).
Turn 3 – Tyranids
Reserves – Gargoyles show up, but mishap to Ongoing Reserves. Ymargls fail to show up again.

Doom move up to doom 2 Infantry squads. 1 Infantry Squad w Inquisitor loses a few models and failed their Morale, falls back. Other Infantry Squad w Warlord Inquisitor also loses a few models but pass their Morale. Doom is up to 9 Wounds.

Termagants move up and does 1 Hull Point of damage on a Chimera.

Hive Guard Brood blows up a Vet Chimera; Veterans lose a few and fail their Morale.
Doom wrecks the Command Squad Chimera; Command Squad passes their Pinning check
Termagants on his Deployment Zone kill off Marbo.
T3 – IG
This will be the last turn, as time is running out. Just having 2 hours a round does hinder how much you can do in a game, especially in this game with all the Tyranid Psychic tests and other stuff.
At this point we are tied on Objectives with 2 each.
In kill points, I have both Flyrants and the Trygon.
Henry has 3 destroyed Chimeras, Marbo, and fleeing Veteran Squad that failed to rally and fled off the board this turn.
In my turn, I destroyed the Mycetic Spore and Instant Death the Doom from a Vendetta. All my other shots, I took out the right Termagant unit.
So I win Kill Points, 6 to 5. I actually had another 2 KPs from his Ymargls and Gargoyles still stuck in Reserve.
Hammer and Anvil deployment helped me out in this game.
Win for the IG, 22 – 6