1K of Mordor stuff, thrown together

Post and review Lord of the Rings army lists.

1K of Mordor stuff, thrown together

Postby BaronDeSade » Fri Jun 21, 2013 1:11 pm

...because sometimes you just don't want to bother with strategy.

6 Warbands, 66 troops at 1K

1st Warband: The Dark Marshall, 8 Black Numenorians and 4 Orcs with Spears

The Dark Marshall is a brilliant general, hard to kill, able to cast spells, a good fighter and inspiring to his troops. If only the Witch King were so impressive.

2nd Warband: Grinnah the Goblin and 12 Goblins

Because cheap, Marshall-inspired, two-rank fighting Goblins are a good way to fill up an army.

3rd Warband: The Goblin King and 12 Goblins

Because the Goblin King can stride across the land, crushing everything in his path, and comes with more cheap Goblins

4th Warband: Orc Taskmaster and 12 Orcs

Because if I already have a lot of heroes with 3 Might, an Orc Taskmaster becomes useful. More Orcs because, numbers count

5th Warband: Orc Captain, 7 Orcs, 8 Orcs with spears and shields, and one Great Beast of Gorgoroth

Because, like the Goblin King, the Great Beast can crush anything in its path

Mordor Troll chieftain. Another big monster to lead the way. The new monster rules make this guy terrifying.

So, three big monsters to lead the way and a bunch of junky troops in the rear, hopefully somewhat inspired by the Dark Marshall. It's far from a subtle army, but Mordor was never know for its subtlety. We'll see how it works tonight.

Cheers,

BdS
User avatar
BaronDeSade
 
Posts: 334
Joined: Sat Jul 12, 2008 10:22 am

Re: 1K of Mordor stuff, thrown together

Postby Smeagol » Fri Jun 21, 2013 1:16 pm

Versus Khand lead by Khamul. This ought to be interesting. Wraith on Wraith gets ugly fast, though the new version of Sap Will is not as deadly as the older version. You have more monsters, but only one monstrous cavalry model. Your hero list is still more impressive than mine. Why don't you have a shaman for the goblins (borrowed from Moria).

Warband
Khamûl the Easterling with Fell Beast
3 Khandish Horsemen with (hand weapon) axe and bow

Warband
Khandish King with chieftain's axe and bow on Khandish chariot
12 Khandish Horsemen with (hand weapon) axe and bow

Warband 3
Easterling War Priest
12 Khandish Warriors with 2 handed axe

Warband 4
Easterling War Priest
12 Khandish Warriors with 2 handed axe

Warband 5
Khandish King with chieftain's axe on horse
12 Khandish Warriors with 2 handed axe

Points = 1000
Models = 56
Might = 8
Though only 4 is dedicated solely for combat activities, 2 will be spent to get the enhanced version of Fury off and the wraith's depend on the situation.

Once more into the breach following last week's game. Some hard lessons were learned and some old ones reinforced. So tonight I plan on improving my use of the two monstrous cavalry models. I've remixed the force a bit by decreasing the amount of cavalry and increasing the infantry apportionment a bit. I tried to use Khamul as a cavalry leader, but I found myself throwing him far afield of their position in order to get better position behind the opponent's lines. This meant those cavalry were mostly stranded. The King's cavalry faired much better due to his proximity and banner effect so I'll need to remember to use Khamul as a solo and just move the cavalry escorts to the chariot King's retinue after deployment. Seeing as how badly my infantry got manhandled (or rather Uruk handled) in the last game, I've added a second King. He's a better fighter than the Chieftain, but more importantly he gives me a banner amongst the infantry contingent. Something they badly need.

Barge with the Monstrous cavalry models has proven to be a useful counter attack ability. I'll have to see how well it holds up now that my opponent has seen me use it against him once already.
User avatar
Smeagol
 
Posts: 2664
Joined: Wed Nov 19, 2008 8:20 pm

Re: 1K of Mordor stuff, thrown together

Postby BaronDeSade » Fri Jun 21, 2013 2:50 pm

I don't own a Goblin Shaman model, although that isn't a bad idea.

I'm still not convinced that two War Priests is a wise expenditure of points. I use my one, sometimes, and sometimes he is very helpful and sometimes he is wretchedly useless.

I agree with you that a second King is significantly more useful than a Chieftain. I pretty much ignored that chieftain.

Yes, Khamul is better working on his own if he is on a Fell Beast. On an armored horse, he would be a fine cavalry leader.

I'm not sure that there is much of a counter to Barge. If I have won initiative, then I am still going to charge you, because not charging you would give you the chance to charge anyhow.

Good luck against the Great Beast...

BdS
User avatar
BaronDeSade
 
Posts: 334
Joined: Sat Jul 12, 2008 10:22 am

Re: 1K of Mordor stuff, thrown together

Postby Smeagol » Fri Jun 21, 2013 3:40 pm

I've got a couple extra goblin shamans. I can give you one of those.
User avatar
Smeagol
 
Posts: 2664
Joined: Wed Nov 19, 2008 8:20 pm

Re: 1K of Mordor stuff, thrown together

Postby BaronDeSade » Sat Jun 22, 2013 12:57 am

Our scenario was "Take and Hold" and so our armies were randomly scattered over the table. The Orcs and Black Numenorians marched forward and claimed the center of the table. On my right flank, the Great Beast and the Troll Chieftain fought with Khamul and one of the Khandish infantry warbands. Khamul and his troops surrounded the Great Beast and brought it down, where it fell on many Khandmen and Orcs, killing them to everyone's amusement.

On the left was the main force of the Khandmen, two infantry warbands and their chariot-led cavalry. The Dark Marshall rode forward and snuffed out the Easterling Priest's Fury spell. The Black Numenorians attacked the Khandmen, while the Goblins took another route towards the center. The chariot-borne king rolled around to attack the Goblins from the rear, but the Goblin King, due to a severe miscalculation on my opponent's part, stormed out and attacked the man, whereupon my opponent surrendered rather than face the indignity of watching his chariot being hurled through his cavalry. Lots of bloodshed in the early parts of that game.

Played a second game at the 500 point level. Much more enjoyable. Easterlings, led by Amdur, faced off against my Black Numenorians, Orcs and Goblins. Black Numenorians were slowly grinding down the Easterlings (while the Dark Marshall kept Amdur transfixed) they were facing but the Orcs and Goblins were being slaughtered. Goblin Town Goblins are really worthless troops. The best thing to do with them is hide them somewhere, I think. I surrendered that one, for although I was going to eventually cut up the one Easterling Warband, I doubted I could take the other two on, and even if I could, it would take far too long.

Great points: The Black Numenorians led by the Dark Marshall are great. I might want to put a Morgul Knight or two in that unit, just because the BM's are slow to inflict casualties, though. The Goblin King is insane, as I said. The Great Beast is not indestructible, but it's fun when your opponent surrounds it and kills it because it kills his troops, too.

Small games are quicker and less fatiguing than big games.

Cheers,

BdS
User avatar
BaronDeSade
 
Posts: 334
Joined: Sat Jul 12, 2008 10:22 am

Re: 1K of Mordor stuff, thrown together

Postby Smeagol » Mon Jun 24, 2013 10:40 am

Too many mistakes on my part in the first game coupled with really crappy random deployment rolls. It wasn't worth the abuse to finish that thing. I have a lot of experience with Easterlings vs. Black Numenoreans (albeit from the otherside) so I knew how to fight that battle better.
User avatar
Smeagol
 
Posts: 2664
Joined: Wed Nov 19, 2008 8:20 pm


Return to Army Lists (LotR)

Who is online

Users browsing this forum: No registered users and 0 guests