Nostromo wrote:A few questions if you will-
How are hits taken- markers or removal of figures- i.e. can I move to doing larger bases with more dynamic possibilities easily?
I started to in WAB, using 1, 2's and 3s, but didn't always work great.
Are spears and their big brother pikes the best thing in HC?
Is there Medieval support at this time?
I have yet to play a game of HC..have the rules and have read through once, but it has been a while. However, I've played quite a bit of Black Powder and know the same applies to Aaron's question in HC. So, if Rich doesn't mind me stickin' my nose in here:
1. Hits are taken on the unit and are marked with chits or some other sort of marker. Figures are not removed until the entire unit is removed. BP recommends frontage for individual foot figures be 20mm and infantry be mounted four figures on a 40x40mm stand. You can go to town on basing your figs!!
2. I'll have to let Rich comment on this one...but my initial thought is it isn't quite that easy to say in all situations spear/pike are "best".
3. The upcoming supplement (due out mid June from Warlord) will cover Middle Imperial Rome to Early Medieval...lists below:
From the Warlord website (
http://store.warlordgames.com/hail-caes ... 9048-p.asp)
This supplement for the Hail Caesar game contains 60 army lists covering the forces of Late Antiquity, the Dark Ages and Early Medieval periods, from the ‘crisis’ of the turbulent mid-third century to the Mongol invasions of the thirteenth. Each list provides a guide to army composition, suggested game values for troops, and points values for the different units. The following armies are included:
•Palmyran
•Middle Imperial Roman
•Sassanid Persian
•Goths
•Early Saxon
•Franks
•Huns
•Late Imperial Roman
•African Vandals
•White Huns
•Gepids
•Spanish Visigoths
•Ostrogothic Italy
•Early Byzantine
•Lombards
•Scots-Irish
•Arthurian-British
•Welsh
•Merovingian Franks
•Avars
•Picts
•Khazars
•Arab Conquest
•Bulgars
•Tang China
•Thematic Byzantine
•Arab Empire
•Carolingean Franks
•Pecheneg
•Anglo Saxon
•Rus
•Vikings
•Almoravid Moors
•Fatamid Egypt
•Tagmatic Byzantine
•Al-Andalus
•Christian Spain
•Ghaznavid
•Liao China and Kara-Khitan Khaganate
•Norman
•Seljuk Turks
•Feudal French
•Feudal Germans
•Feudal Polish
•Early Hungarian
•Ayyubid Egyptians
•Sung China
•Italo-Norman
•Feudal Scots
•Early Russian
•Khwarazmian Persian
•Comnenian Byzantine
•Burid and Zengid Syria
•Japanese
•Plantagenet English
•Lombard League
•Crusaders
•Later Welsh
•Teutonic Crusaders
•Mongol
In addition to Rich's comments about proximity moves, I think the other biggest problem players new to BP/HC have is in the command phase. You specifically state the orders for the unit/units you are rolling for ("move to the ridge line and engage the enemy in hand to hand combat") and if your command roll is sufficient, you move the unit/units to fulfill the order. If it is not (you only roll well enough to have two moves/actions and your orders require three) the unit/units must move to try and fulfill their orders. Most of the time, I've seen guys be conservative ("move 12 inches to the road") and only need to roll enough for one move/action, then roll really well and want the unit to do more than their orders called for. Sin Loi at that point...you can only move as far as your orders stated. That *could* be an issue in a tournament setting at first, but I think our group would sort it out.
While I might have some concerns about HC in a tournament situation at other venues, I think the group of players we've had show at previous AC events are of the right mind set to make it work. I've seen nothing but pure, good sportsmen more concerned with playing the game correctly as opposed to taking some advantage...so I think an HC tournament would work with the current lot of us.
I plan on still playing WAB, but if we decide to switch to something else, I most definitely would recommend HC for big games and would be definitely interested in giving it a go for the tournaments.
My $1.380...