by Generalissimo_Fred » Sat Feb 11, 2012 10:42 am
If you take Creed do you need to pay the 50pts for the CCS and then the 90pts for Creed? or do you just pay the 90pts for Creed and that's it? I don't know. Creed can be very cool in an infantry list because his order range is 24" and you test for his orders on leadership 10. He can give anything scout - and thus outflank - but that works best with the Hellhound varients and possibly rough riders, but not always.
1850pts
HQ - Straken (or the Death Korps equivilent - time to show us your modeling power!), 4 grenade launchers, 2 bodyguards - the ultimate IG counter assault unit. The grenade launchers give it something to do when moving into position
EL - 10 Psyker Battle Squad - These threaten to run units off the board and add a long range pie plate
TR - 10 Veterans, 3 plasmaguns, missile - originally in a Creed list with different weapons to outflank, but now they are just a big threat
TR - PCS, 2 snipers, mortar - I thought about 4 snipers, but the mortar allows you to be out of LOS and still cause pinning checks
infantry, autocannon, meltagun - These 5 infantry squads are all over the place to give to more modeling opportunities. One thing they all do is shoot down dark eldar skimmers at 48"
infantry, autocannon, meltagun
infantry, lascannon, flamer
infantry, missile, flamer
infantry, autocannon, flamer
HWS, 3 autocannons - These were lascannons teams with creed, but ac is better with stracken
HWS, 3 autocannons
SWS, 2 flamers, demolition charge - your 'counter charge' to enemy units in your lines
SWS, 2 flamers, demolition charge
FA - Armored Sentinel, plasmacannon - This can threaten dismounted MEQ and can tarpit assault threats
FA - 10 Rough Riders - because you want them, but they work better with Creed
HV - 2 Medusa, 2 armored crew - rain down big templates and make people come to you.
HV - Medusa, breacher shells - for that one Land raider that must be killed
HV - 2 Hydra, camo netting - these guns are mounted high enough to have the chasis behind a medusa and still fire. 3+ cover with the netting
For 2000pts I would throw in a 3rd armored Medusa or a Veteran squad with 3 plasmaguns and forward sentries.
You really have to outshoot everything in the game with this list. Everyone has to be forced to come to you or it won't work and that includes mech IG. At first I had the Tactical Genius in here, but Creed and Kell are 175pts with no upgrades and up to 240pts with special/heavy weapons. I don't think Straken needs Rough Riders and he's better at counter charging than the rough riders. Stricken is your very own ws 5 str 6 monstrous creature who gives everyone within 12" furious charge. Creed might be better with the Rough Riders, but he's more expensive and you need all the points you can get to squeeze in more shooting.
What I like about this list is the diversity of units. You don't have a lot of spam going on here and no more than 2 units are ever identical. There are a lot of great modeling opportunities here and many ways to customize your force. On the downside I don't know if this will work on the tabletop, but your games will take a long time and you will need to understand all your units and sight lines and deployment in depth to make sure you are not rolled up in assaults. Welcome to the world of IG footslogging.