Adepticon Infinity Missions

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Adepticon Infinity Missions

Postby angron888 » Mon Feb 06, 2012 10:33 pm

Here are the missions for the Infinity Tournament

Missions

Round 1
Mission Briefing:
There are three terminals that must be secured.

Setup:
Terrain will be setup before hand.
There will be three objectives placed on the centerline.
Players make a FTF roll using their Lieutenants WIP. Winner decides initiative or deployment.
Players then deploy forces per the rules in the rulebook.
Deployment is 12” up, along opposite board edges.

Primary objective: Control the terminals.
Secondary objective: Minimize losses


Terminal Control:
The terminals start the game under no ones control. To take control of a terminal the player must perform either a Hack, or any other model (without the Hack skill) may attempt top gain control of the terminal with a long skill Willpower test while in base to base with the terminal. The terminal remains under that player’s control until another model gains control over it.



Scenario End:
The scenario ends after 6 turns or when time is called.

Victory Points:
You receive half points (rounding up) for each of your models still alive at the end of the game
Each terminal you control +25 points

Margins of Victory:
After Victory points are calculated, check the chart below to see how many Tournament Points (TP) each player receives.

Type of win Points Margin Winner TP Loser TP

Decisive 126+ 6 1
Major 76 to 125 5 2
Minor 26 to 75 4 3
Draw 0 to 25 3 3




Round 2
Mission Briefing:
We need to establish a foothold in this quadrant.

Setup:
Terrain will be setup before hand.
Players make a FTF roll using their Lieutenants WIP. Winner decides initiative or deployment.
Players then deploy their forces.
Deployment zones are opposite corners of the board. They are half way up and 12” in, forming an L shaped deployment zone.


Primary Objective: Establish areas of control by controlling Table Quarters
Secondary Objective: Minimize Losses

Scenario End:
The scenario ends after 6 turns or when time is called.

Victory Points:
You receive half points (rounding up) for each of your models still alive at the end of the game
Each table quarter (most points alive in the quarter) you control +10 points

Margins of Victory:
After Victory points are calculated, check the chart below to see how many Tournament Points (TP) each player receives.

Type of win Points Margin Winner TP Loser TP

Decisive 126+ 6 1
Major 76 to 125 5 2
Minor 26 to 75 4 3
Draw 0 to 25 3 3



Round 3
Mission Briefing:
They have one of ours and we have one of theirs. They can’t have theirs back and they damn sure can’t keep ours.


Setup:
Terrain will be setup before hand.
There will be three objectives placed on the centerline.
Players make a FTF roll using their Lieutenants WIP. Winner decides initiative or deployment.
Players then deploy forces per the rules in the rulebook.
Deployment is 12” up, along opposite board edges.


Primary objective: Maintain control of your Hostage and either rescue or eliminate your opponents.
Secondary objective: Minimize losses

Hostages:
Each player will receive one Hostage model. The Hostage model is the last model to be placed by both players, after your reserve models. The Hostage must be placed in base to base contact with one of the players models. That model is now the Hostage’s Guard. The Guard may only make short movement skill with the Hostage in tow. If the Guard performs any other skill or is taken out of action, the Hostage is released. A released Hostage immediately becomes a part of the opponent’s army and receives one free, out of turn, impetuous order that must be spent to get closer to his own deployment zone. The Hostage is his own Combat group, he only has his impetuous and Irregular orders to spend, those orders must be spent attempting to get to the controlling players deployment zone. Once the Hostage reaches the Deployment Zone he is removed from play. The Hostage may be recaptured in Close Combat, a successful attack will recapture him, and the model that captured him is now that Hostage’s Guard.

Hostage Stats

LI Hostage

MOV CC BS PH WIP ARM BTS W
4-4 6 5 10 11 0 0 1
IRREGULAR IMPETUOUS
NO WEAPONS

Scenario End:
The scenario ends after 6 turns or when time is called.

Victory Points:
You receive half points (rounding up) for each of your models still alive at the end of the game
If you retain control of your hostage at the end of the game +50 points
If Opponents Hostage has escaped to your Deployment Zone +50 points
If opponents Hostage is dead at the end of the game +25 Points

Margins of Victory:
After Victory points are calculated, check the chart below to see how many Tournament Points (TP) each player receives.

Type of win Points Margin Winner TP Loser TP

Decisive 126+ 6 1
Major 76 to 125 5 2
Minor 26 to 75 4 3
Draw 0 to 25 3 3
angron888
 
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Joined: Sun Sep 13, 2009 11:22 am

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