Khazad-Dum wrote:Breathe Fire. Some Dragons exhale great gouts of flame that can easily consume any who fight them. Each time a Dragon breathes fire, it expends a point of Will. Treat the Dragon’s fiery breath as a bow with a range of 12"/28cm. If the shot hits, the target and any model (Good or Evil) within 2"/4cm suffer a Strength 10 hit (Fate rolls may be taken as normal). Any model that suffers a wound caused by Dragon breath is automatically slain.
Note that you "Treat the Dragon’s fiery breath as a bow" and then apply all the rules for bows to the equation. I take 10+ Haradrim archers and add a fire breathing dragon to the mix. By strict interpretation of the rules (read as written) you double the range of the dragon's fiery breath attack. Of course you need a 6 to hit and you only have three shots aseach shot requires a Will point. Still a 3 to 5 to hit can be Mighted up to a 6 and you gut an opposing force that is bunched up early in the game. Roll well enough and you can disperse or even break a force before you even engage regardless of any Pall of Darkness/Cast Blinding Light.
So I am expecting the Indy GT House Rules to change the rules to the game again.
