Had a great time at Adepticon this past weekend, thought I would write up some battle reports and share my experiences. This will be my first time writing battle reports so any comments/criticism is welcome.
First of all, thanks again to everybody who makes this a success year in and year out. I take it for granted that I will have this unfailingly awesome event to attend every year, way to go guys! Even with the insane weather (the 10 minute drive from my house took an hour) the 40k championships was only started an hour late.
On to the battle reports, Day One of the championships.
My list was as follows,
IG/GK
Hq- Command squad, 4 plasma, astropath, chimera
Tr- Veterans, 3 melta, chimera
Tr- Platoon command, 4 flamers, chimera
Tr- Infantry, autocannon
Tr- Infantry, autocannon
FA- Vendetta
FA- Vendetta
FA- Vendetta
HS- Manticore
HQ-Coteaz
EL- Techmarine w/ rad, psychotroke, servoskulls
TR- 3 plasma cannon servitors, acolyte
Tr- 5 deathcult, 3 crusaders, banisher, acolyte
HS- Land Raider Redeemer
The thought process is that the guard component will bring in lots of shooting, with the vendettas providing anti flyer. Manticore is great for early strikes against a lot of armies, and the damage potential it has makes it a scary target. Coteaz and the plasma cannons can be devastating in a lot of situations (twin linked and ignores cover plasma cannons? Yikes…). The deathcult in the land raider are there as I have found this unit can single handedly win me games. That kind of counter assault potential really makes people hesitate (at least it should) and the banisher is a clutch tool to have against demons. Time for some games…
ROUND ONE
Mission: 5 objectives, kill points, 12” deployment
Opponent: Greg Sparks
List:
Hq: Eldrad
Hq: Maugan Ra
TR: 10 wraithguard
TR: 3 jetbikes
TR: 3 jetbikes
HS: 3 shadow weavers
Hs- 3 war walkers, scatter lasers
HQ: Baron
El- 4 trueborn w/ cannons, venom
Tr- 5 warriors, venom
FA- Dark eldar flyer( I forget the name)
Aegis w/ icarus lascannon
Pre game thoughts: Wow, tough draw for the first game. Greg is the captain of team America who travels to the ETC every year. Going in I feel pretty confident, as I feel that my list is better, but there are things in his list that worry me. The wraithguard unit is nearly impossible to kill once he has a rerollable 2+ invul save running around. Also, Maugan Ra manning the lascannon is bad news for my flyers. His war walkers will also come on and kill something and there’s not a lot I can do against it.
Turn 1: I win the roll to go first. I choose to go first, hoping to put down a significant portion of his wraithguard death star before they get fortuned. I deploy somewhat spread out, coteaz in middle, manticore on left. The brunt of the force is near a ruin in the middle of my deployment zone. I take a shot with the manticore to try and win the game right here- It hits on top of eldrad, causing him to take 8 look out sirs! Unfortunately, he passes all his LOS and then to add insult to injury, passes all his 3+ wraithguard saves. Oh well.
Greg has a large number of units in reserves. On his turn, he passes fortune, moves his wraithguard up a bit, and blows up a chimera creeping up his left flank. First blood to the eldar.
Turn 2: 2 vendettas come on, one is shaken by Maugan Ra. I continue moving my LRR slowly up the field, staying just far enough away from the wraithguard. Most of my shooting is ineffectual, with his other units going to ground and the wraithguard re rolling everything.
Greg brings on his DE flyer, some jetbikes, and the war walkers. War walkers waste the manticore, even with my 3+ cover. Flyer targets the LRR, and whiffs. More importantly, Maugan ra uses crack shot to kill my company command squads chimera! They bail out, and are then targeted by the shadow weavers, which score three hits and kill the entire unit! Warlord to the eldar.
Turn 3: Things look grim at this point. He has a big lead on kill points and I have no way to stop the Wraithguard. 3rd vendetta comes in but is promptly killed by the icarus lascannon. I decide to make a big play to win the game with the death cults. I deploy them ready to charge the wraithguard in such a way that the wraithguard will be the ones taking wounds first. Vendettas fly over, kill a unit of jetbikes and the flyer. Coteaz puts the hurt on the war walkers. Death cult charge, and I roll a one for psychotroke grenades. And fail hammerhand (with warding, not too surprising). I cannot catch a break right now. I think I kill maybe one wraithguard, and then his unit hit and runs leaving me exposed.
The venoms come on. Wraithguard start heading for my side. Death cult squad is annihilated.
Turn 4: my vendettas fly over and kill the remaining jetbikes. Veterans finish off the war walkers and settle down on an objective.
The wraithguard are getting worryingly close. They kill the land raider this turn.
Turn 5: The vendettas are doing some heavy lifting at this point, as they are supposed to do. This turn I kill a venom and a five man squad of warriors. Objectives look pretty good for me but I am down on kill points. I am not quite able to get what I need.
Greg moves his wraithguard into my deployment zone. He doesn’t have many units left but the wraithguard are the important one anyway. Eldrad Perils and kills himself! Too bad he wasn’t the warlord…
We roll for the game to continue, and it ends on turn 5. Final tally- I have objectives 2-0, he has kill points 11-9. He has First blood, warlord, and linebreaker giving him the win. I needed one or two more turns and I probably could have tabled him. With no eldrad around to fortune his unit, the rest of my army shooting that unit probably could have killed them. Oh well, I end the game with a minor loss.
Nothing went majorly wrong this game, but nothing quite went right. Tough game against a smart opponent, but it sucks to be out of the running so early on.
To be continued…