I travelled to Buffalo Grove for AWC #4 and brought along my Crimson Fists dubbed Swanson's Knightmare.
HQ - Chaplain, auspex
EL - 3 Assault Centurions, twin-linked meltaguns, hurricane bolters
EL - Dreadnought, assault cannon
TR - 5 scouts
TR - 5 scouts, land speeder storm, heavy flamer
FA - 3 attack bikes
FA - 2 Land Speeders, 2x heavy bolters
FA - Drop Pod
HV - 3 Devastator Centurions, twin-linked las cannons, missile launchers
HV - 3 Thunderfire Cannons
LOW - Castigator
Ally - Colexus assassin
This is a whole lot of junk that just rips apart Swanson's bike army. In fact I only played it twice and beat Greg both times so I spent 2 months painting it up and finished 3 days before the tourney. They look nice.
Zack was playing Decurion Necrons with the canoptek harvest and destroyer cult. The game was objective farming. Starting on turn 2 your objectives would be 1pt each and your opponents would be 2 pets each. Tally scores from turn 2 on. I went first in the Vanguard deployment and dropped the pod with Assault Centurions and chaplain into his backfield near an objective. Shooting did 13 wounds and removed 7 models. Zack was not happy to lose so much. I thought it wasn't a big deal, but then I didn't understand how resilient the Decurion could be and I quickly learned I had actually done well. The best part was the Castigator peering over all the terrain and blowing the spider back to the sands to stop reanimate on protocols on the wraiths.
Zack counter attacked by bringing the wraiths back to take on the assault centurions. This fight lasted 2 mile phases and I killed two wraiths before dying. This did buy me valuable time to shoot his army some more and push into one of his objectives.
Thunderfire a killed about 1 unit a turn which was nice, except turn 3
Turn 3 a 3-man tomb blade squad made 13 armor + reanimate on saves from the Thunderfires to remain unscathed.
The Destroyer Lord and Castigator battled for 3 assault phases before killing each other (yeah for D explosions)
Dreadnought taking 4 assault phases to do any damage to 3 destroyers in close combat.
Assassin trudging up the board for 4 turns all alone, assaulting a 10-man warrior squad and dying in close combat on the first turn.
In the end I was able to pull out the win as I held one of his objectives for several turns and allowed me to pull into the lead on the primary.