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3 1850 lists post-Adepticon

PostPosted: Mon Mar 11, 2013 10:53 pm
by Cptn_Snuggles
I'll be preparing for NOVA and other tournaments after adepticon. I'd like to either do a twist on my necrons or try two imperial forces. What are your thoughts on these?

List 1: My good ol' faithful necrons with a twist
Pros: I know the list, more wraiths, super spammy, brutal on light mech or plasma. Can table opponents. More wraiths mean aggressive if needed and screen barges
Cons: No durable troops for a protracted long turn extension game

160 HQ: Destroyer Lord with 2+ save and mindshackle
160 HQ: Destroyer Lord with 2+ save and mindshackle
165 Troop: 5 warriors in nightscythe
165 Troop: 5 warriors in nightscythe
165 Troop: 5 warriors in nightscythe
165 Troop: 5 warriors in nightscythe
210 Fast: 6 wraiths
210 Fast: 6 wraiths
175 Fast: 5 wraiths
90 Heavy: Annihilation Barge
90 Heavy: Annihilation Barge
90 Heavy: Annihilation Barge

I can switch the 5 man wraith squad out for an additional warrior squad in a 5th flyer.

List 2: Dark Angels / Blood Angels
Pros: Lots of marine bodies, can combat squad for 16 scoring troops. Everything but 7 models are troops
Cons: Some mobility (not a ton), no anti-flyer, prone to plasma

Dark Angels Portion

80 HQ: Librarian with jump pack (divination), he jumps with the other 10 man squad
200 Troop: 10 marines, plasma gun, multi-melta, rhino
200 Troop: 10 marines, plasma gun, multi-melta, rhino
165 Troop: 10 marines, plasma gun, multi-melta
175 Troop: 10 marines, plasma gun, lascannon
175 Troop: 10 marines, plasma gun, lascannon
175 Troop: 10 marines, plasma gun, lascannon
95 Fast: 5 assault marines with jump packs, 2 flamers

Blood Angels Portion
125 HQ: Librarian with jump pack (shield and blood lance)
230 Troop: 10 assault marines with jump packs, 2 melta guns, sgt with melta bombs & power weapon
230 Troop: 10 assault marines with jump packs, 2 melta guns, sgt with melta bombs & power weapon


List 3: Imperial Guard / Dark Angels
Pros: Lots of templates, good flyer protection, fair amount of bodies, super strong blob
Cons: people will hate on Azrael, range reliant on vendettas (although so is my necron list), not extremely mobile

70 HQ: Primaris Psyker (Biomancy to buff the blob)
215 HQ: Azrael (gives the blob super strength!)

65 Elite: Marbo

60 Troop: 5 scouts (I have to take 1 troop for Dark Angels, they may outflank to take side objectives)

355 Troop: Infantry Platoon (the blob)
Platoon Command Squad (no upgrades, rides in vendetta)
Infantry Squad, Sgt with power axe & melta bombs
Infantry Squad, Sgt with power axe & melta bombs
Infantry Squad, Sgt with power axe & melta bombs
Infantry Squad, Sgt with power axe & melta bombs
Infantry Squad, Sgt with power axe & melta bombs

195 Troop: Infantry Platoon
Platoon Command Squad (no upgrades, rides in vendetta)
Infantry Squad, grenade launcher (annoys stuff, advances on objectives)
Infantry Squad, grenade launcher (annoys stuff, advances on objectives)
Infantry Squad, grenade launcher (annoys stuff, advances on objectives)

160 Troop: Infantry Platoon
Platoon Command Squad (no upgrades, rides in vendetta)
Infantry Squad, autocannon, sniper rifle (backfield objective holder)
Infantry Squad, autocannon, sniper rifle (backfield objective holder)

130 Fast: Vendetta
130 Fast: Vendetta
130 Fast: Vendetta

75 Heavy: Griffon
75 Heavy: Griffon
75 Heavy: Griffon
65 Heavy: Whirlwind

50 Fortification: Aegis Defense Lines (basically there to help give cover to my artillery (4+ save)). Could drop this to bring a griffon up to a basilisk.

Thoughts?
BC

Re: 3 1850 lists post-Adepticon

PostPosted: Tue Mar 12, 2013 8:56 am
by Lord Krungharr
Hmmm, I only play CSM and Daemons, sometimes with Guard allies......and I'm trying to decide which army I would hate playing against the most. While the Necron list is super killy and scary to handle, and the DA/BA list has SOOOO many dudes to move around with endless dakka-dakka, I feel the Imperial Guard list would be the most annoying and frustrating. The Griffons endlessly shelling my troops (don't Griffons ignore cover or something too?) along with the sheer numbers of wounds I'd have to do makes that the one I would want to play the least.....that said, I think the Necrons would still kill me the best, unless my Bloodthirster and Daemon Princes got to your Barges in Turn 2, which they hopefully would. Don't like those Shackle Lords, no sir!