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Bugs, Bugs, Bugs

PostPosted: Sun Mar 11, 2012 11:01 pm
by Generalissimo_Fred
I've decided to stop screwing around with meq armies and concentrate on bugs full time. I've got a bunch of reasons, but mainly I think I can still beat most everything out there with them.

I've been focusing on lists built around the Swarmlord deathstar and the results have been good. The Swarmlord unit is 410pts and it can take on units almost twice that cost. Another benefit of having the Swarmlord is that he unlocks hormagants as a viable selection for competitive play. The hormagants provide the 4+ cover save for everything behind them and the Swarmlord can give them furious charge, preferred enemy, and/or paroxym whatever the hormagants charge into. This combination has allowed the hormagants to defeat thunder wolf cavalry in close combat multiple times.

HQ - Swarmlord, 2 tyrant guard with lash whips = 410pts

EL - 3 Hive Guard = 150pts
EL - 3 Hive Guard = 150pts
EL - Doom in spore pod = 140pts

TR - 16 Genestealers = 224pts
TR - 10 Termagants with devourers = 100pts
TR - Tervigon, adrenal glands, poison, catalyst = 195pts
TR - 15 Hormagants with poison = 120pts
TR - 15 Hormagants with poison = 120pts

HV - Trygon Prime = 240pts


It's a good list. Recently I have been toying with the idea of removing the Trygon Prime. The Trygon Prime has been the one unit that underwelms in this list. It only seems to do well when I'm winning and the game is in the bag. Otherwise I get nothing from it. The Trygon Prime is in this list for several reasons.

1) It provides synapse and shadows coverage in the enemy backfield
2) It is my best option against Land Raiders and Monoliths

If I take it out I am really giving up on #2 and in my mind I must find a replacement for #1. 3 synapse creatures is the bare minimum in a list like this and planting a shadows of the warp in the enemy backfield is key against most Grey Knights builds.

My first thought was to replace the Trygon Prime with another big unit of Genestealers. Those guys are good in here and I could use another unit. But my shadows control will be hurt big time with only two shadows units. The Hormagants benefit the most from synapse control so if I removed them I might be able to go with only 2 synapse creatures. Bingo the 2 units of hormagants became another big unit of Genestealers. Without the hormagants, the Swarmlord unit would be hard pressed to get cover saves so I might as well remove that and now the whole list is changing. Without going into any more of the sordid details this is what I came up with.

HQ - Tyranid Prime, twin boneswords = 90pts
HQ - Parasite = 160pts

EL - 3 Hive Guard = 150pts
EL - 3 Hive Guard = 150pts
EL - Doom in spore pod= 140pts

TR - 16 Genestealers = 224pts
TR - 16 Genestealers = 224pts
TR - 14 Genestealers, Broodlord with talons = 244pts
TR - 11 Termagants with devourers = 110pts
TR - Tervigon, adrenal glands, poison, catalyst = 195pts

TR - 20 Gargoyles, adrenal glands, poison = 160pts


What have I done? :shock: All he'll has broken lose and this is a completely different list. I like this list a lot and I think it is way better than the first list except for one glaring weakness. With the Swarmlord gone, I don't have any reserve control. I don't get a +1 to reserve rolls and I can't reroll the board edge for outflankers. That was a huge component in the first list and it made sure the outflanking Genestealers came in on the correct board edge. At the very least I need a +1 to reserve rolls to help get the Doom in early enough. The Doom has won some games for me on his very own and he can't do that stuck in reserves. He needs to come out.

All I wanted to do was replace the Trygon Prime, but now I'm adding in over 50 models to the list. I don't know what to do at this point.

Re: Bugs, Bugs, Bugs

PostPosted: Mon Mar 12, 2012 12:24 pm
by zombiejoe
As a Nid player I think you got a solid list there. The Doom is almost always an auto-include. Used properly it can reek some serious havoc!

Re: Bugs, Bugs, Bugs

PostPosted: Mon Mar 12, 2012 1:48 pm
by Generalissimo_Fred
Whichlist? The 1st one or the new one?

Re: Bugs, Bugs, Bugs

PostPosted: Tue Mar 13, 2012 6:28 pm
by seahawk
The new one looks a lot like mine that I've posted elsewhere in your threads here.

Re: Bugs, Bugs, Bugs

PostPosted: Tue Mar 13, 2012 7:16 pm
by Generalissimo_Fred
You mean I subconsciously stole it from you? Well then have to tried it? And does it work?

Re: Bugs, Bugs, Bugs

PostPosted: Wed Mar 14, 2012 11:05 am
by seahawk
Seems to, though I tend to use massed hormagaunts and venomthropes instead of genestealers and the doom. Since I'm using the "low powered" version one might say, I'm sure yours will be just fine.

Re: Bugs, Bugs, Bugs

PostPosted: Sun Apr 01, 2012 6:23 pm
by MaxeysPad
Fred, weren't you looking for a doom model?
Found this.
Image

Looks like hydracast@gmail.com is his only contact info, and I don't know the price.

Re: Bugs, Bugs, Bugs

PostPosted: Sun Apr 01, 2012 8:06 pm
by Generalissimo_Fred
That is awesome looking. Thanks for the find.