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Competitive Chaos Marines

PostPosted: Tue Jan 03, 2012 12:22 am
by Lord Krungharr
Seems like the most used Chaos Marines list in tournaments basically looks like this:

2 Winged Lash Daemon Princes
small units of Plague Marines with 2 Melta Guns or sometimes plasma guns
1 big unit o Berzerkers
Obliterators, more Obliterators

Does anyone else have good luck with other interesting combinations? My Abbadon/Kharn/Land Raider was potent but left the rest of my army somewhat lacking. And there are so many cool models to use! Maybe 6th edition will help fire up the current benchwarmers?

PostPosted: Tue Jan 03, 2012 3:51 am
by seahawk
One doesn't need Abaddon to be awesome. Kharn + dudes in a raider is more than sufficient to destroy...anything, really.

PostPosted: Tue Jan 03, 2012 7:07 am
by Generalissimo_Fred
I have had success with this list. It is partially stolen from a guy on the east coast who has placed very high in major tournaments with it.

HQ - Daemon Prince, MOS, lash
HQ - Daemon Prince, MOS, lash

EL - 4 Terminators, 3 combi-melta, chainfist, heavy flamer
EL - 7 Chosen, 3 meltaguns, 2 flamers, champ w/ fist and combi-flamer, rhino, combi-melta

TR - 10 CSM, iocg, 2 meltaguns, champ, fist, rhino
TR - 10 CSM, iocg, 2 meltaguns, champ, fist, rhino
TR - 6 lesser daemons
TR - 7 lesser daemons

HV - 5 havocs, 3 missiles, iocg
HV - 2 Obliterators
HV - 2 Obliterators


The thing to remember is that Chaos can not play like Chaos. You can not take a unit and jam it down your opponents throat. You have to play chaos very delicately and almost like a misdirection army.

Havocs take to your backfield and can summon lesser daemons to hold objectives. You do not need to advance with this list and sometimes tyou have to hide to win.

Termies and Chsen are there to get into the opponents backfield by deep striking and outflanking in the rhino.

I have added the chosen for more enemy backfield help but they are 254pts and caqn be replaced with a greater daemon and more lesser daemons, or more terminators.

PostPosted: Tue Jan 03, 2012 10:56 am
by Turtle
isn't this list pretty much what the op said?

PostPosted: Tue Jan 03, 2012 11:35 am
by Generalissimo_Fred
I hadn't thought of it like that, but you may be right. I have no plague marines and only 4 oblits, but 2 lash princes. I think Havocs, lesser daemons and CSM are not usually seen and Termies and Chosen can be hit or miss.

I know this has worked in the past but something more crazy which I have seen include:

- three 5-man chosen with lots of meltas and icons
- four 5-man csm with icons
- 40-60 lesser daemons summoned in off the icons

- 20 thousand sons as a brick unit and msu units around it

- 20 raptors with 2 jump pack Lords. I saw it as one unit, but it would be better to split that up to get more special weapons.
- lesser daemons galore


I think the chaos codex can compete if one of two things happened to the current book.

1) An across the board 15% cut in points for everything not an upgrade or wargear/weapons

or

2) Taking a Chaos Lord opens up Chosen to troops. (I like this one best)

PostPosted: Tue Jan 03, 2012 10:17 pm
by Turtle
20 thousand sons is super fun to play with, and can be downright terrifying to try to advance into

Chaos is always fun

PostPosted: Tue Jan 03, 2012 10:21 pm
by Chubs
What point level are you going for?

I see your unit of terms. 4 may be a bit much for a 'termicide'. Keep it 3 man, fire and forget. 2 Melta, Heavy Flamer and a fist (power or chain).

Since death star infantry units are out there, I like 5+ term squad with combi plasmas. it will at least blood thier nose.

PostPosted: Fri Jan 20, 2012 12:47 am
by Lord Krungharr
Anyone like using 2 plasma guns on the regular Chaos Marine squads? I guess the overheating can suck but the double tap on the AP2 shots is very appealing.

Yes but...

PostPosted: Fri Jan 20, 2012 7:12 am
by Chubs
Yes, but plague marines do it so much better.

You only have to take 5 Vrs 10 to take 2 plasma guns. Plus you get FTP.

PostPosted: Fri Jan 20, 2012 7:41 am
by Generalissimo_Fred
If you want plasma guns on a CSM squad, then Chubs is right and Plague Marines do it better. However you could take 4 plasma guns in a CSM Havoc squad. Mount them in a rhino to increase their threat radius.

PostPosted: Fri Jan 20, 2012 11:53 am
by Turtle
or chosen can have up to 5, and can infiltrate, outflank, and be in a rhino too

PostPosted: Fri Jan 20, 2012 12:44 pm
by Generalissimo_Fred
Turtle wrote:or chosen can have up to 5, and can infiltrate, outflank, and be in a rhino too


OH the humanity!!!

PostPosted: Fri Jan 20, 2012 8:30 pm
by Lord Krungharr
Oh yeah, I like the sound of all that outflanking plasmatic fury!

Time to make some Icons too for my Lesser D's.