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Black Templar Thoughts

PostPosted: Mon Nov 14, 2011 11:44 am
by Cptn_Snuggles
I had a great time at this last weekend playing with my Black Templar, and with the FAQ they can at least hang in this edition. The piece that really surprised me is how much of a shooting list they can be if put together the right way. It's inspired me to add to the list and play it some until the next version of 40k or a new codex chumps them.

While reading the list, I could use your thoughts on which vow to take. My initial thought is that since the list is more geared to shooting, the extra psychic defense of "abhor the witch" with a 5+ save against psychic attacks directed at me would be the way to go. The problem is that this only works if the effect is directed at me, so all of the hammer-hand and enhance things still go off. The more I think about it though, I think it would help to have the preferred enemy vow. That would help me actually do well in combat if forced.

I need to take the High Marshall to help with leadership 10 across the board, and he's in a rhino to keep the effect. Having to take a leadership test to not shoot at the closest unit is rough and I need every point of LD possible. Plus it sucks to only lose one guy and fail a leadership test and run off the board. This happened to me twice over the weekend since my troops are only LD 8 since they can't take a sergeant.

Here's the list I'm thinking of taking for an 1,850.

HQ: Emperor's Champion with preferred enemy vow

HQ: High Marshal with thunder hammer, storm shield and bionics.

Elite: 5 terminators with 2 Cyclone Launchers, 1 Chainfist (already modeled) with Tank Hunter

Elite: 5 terminators with 2 Cyclone Launchers with Tank Hunter

Elite: 5 terminators with 2 Cyclone Launchers with Tank Hunter

Troop: 5 Initiates with powerfist & meltagun, 4 Neophytes in Rhino with extra armor & smoke (Marshal rides here)

Troop: 5 Initiates with powerfist & meltagun, 4 Neophytes in Drop Pod (Champion rides here)

Troop: 5 Initiates with bolters, 1 lascannon

Troop: 5 Initiates with bolters, 1 lascannon

Fast: Land Speeder Typhoon

Fast: Land Speeder Typhoon

Fast: Land Speeder Typhoon

That's a lot of long range firepower. That's effectively against tanks 14 strength 9 shots, 6 strength 8 shots, a couple of meltaguns and a lot of tank hunting storm bolters. I'm a little light on troops, but they can play conservatively. Not the best in combat, but they can hold up against most with the exception of deathstars. The nice thing about all of the missiles is against hordes I can switch to frag missiles. A very mobile long range shooty army.

I'll need to paint up the rhino, 10 more assault terminators and 3 Typhoons. I started assembling them last night.

Additionally, I'll make a cool new cathedral display base. This time I think I'm going to do some sort of old church / graveyard using some of the lord of the rings scenery which is awesome combined with the new garden of morr.

Cheers,
BC

PostPosted: Mon Nov 14, 2011 3:23 pm
by Generalissimo_Fred
The BT Ven Dread is only 125pts. He can get shut down from shooting with a stun, but not from moving and assaulting. You can move a Termie squad into the retinue for your Marshall and slip the Ven Dread into an Elite spot.

Also the BT blessed hull can be a game breaker. So many exciting new toys for the BT.

PostPosted: Mon Nov 14, 2011 4:06 pm
by Cptn_Snuggles
Fred,

What do you think I should drop to make space? Maybe reduce the speeders?

Cheers,
BC

PostPosted: Tue Nov 15, 2011 7:09 am
by Generalissimo_Fred
I'm not sure what you would take out. Maybe that's to many points to squeeze in and only a reworking of the whole list would work. Let's nox that idea.

Keeping your list intact, I would add a heavy weapon to the drop pod squad. You can lose extra armor on the rhino to do that. I feel the heavy weapon gives the drop pod squad more options. It is a mistake to always assume the drop pod will drop close to the enemy. There are some armies you don't want to drop near (like Paladins). In this case you want to drop far away, preferrably over an objective, and sit. With a heavy weapon that unit could then get involved in the game.

Think of it as a "just in case" heavy weapon. Lascannon, missile, plasmacannon, whatever it is you will use it just in case.

PostPosted: Tue Nov 15, 2011 12:01 pm
by Cptn_Snuggles
Fred,

That's an interesting point. Sad thing is I need to drop the powerfist (very expensive with one attack) to add the heavy weapon. I like adding a multi-melta though. With the preferred enemy vow, I'm required to assault something if within range unless I've fired a rapid fire or heavy weapon. By having a heavy weapon, I can remain on an objective and not worried about being "sucked" off it. I don't know if enough opponents would think to do it but it's a valid point.

I guess the only thing I really would need to worry about is if I'm charged by an armor 13 dread. The champion is strength 6 with the sword so I'd be stuck on that one. Not like one strength 8 powerfist will do me a whole lot of good.

Thanks for the idea!

Cheers,
BC

PostPosted: Tue Nov 15, 2011 1:56 pm
by Cptn_Snuggles
Just noticed too that the command terminator squad only needs to be 4 models. Meaning, I can gear up my commander and save some points in a durable unit. My question would be do you then take a cheap dread with lascannon & missile and add tank hunter to have some strength 10 / 9 fun? Or is that just asking for it to have a single piece of armor in the backfield?

PostPosted: Tue Nov 15, 2011 11:43 pm
by GregSwanson
Brian I like the idea of a ven dread with lascannon and fist to advance with the templars great for tying up things and popping tanks as it moves.

PostPosted: Thu Dec 01, 2011 10:33 am
by CaptKaruthors
I'd drop the Thunder Hammer on the Marshal and take a chainfist on him instead. That way he can absolutely wreck any vehicle he touches...especially any type of walkers like dreads, etc. If you take a Ven Dread I've found the Assault cannon/ Missile Launcher with Tank Hunter works good as it can work vs. most vehicles and also can be used as a decent anti-infantry in a pinch. It can also be used to tarpit units as a last resort. It's also relatively inexpensive.