HQ
Tyranid Prime
Boneswords and ....heres the kicker....regen.
Tyranid Prime
(Same)
Troops
9 Stealers + Broodlord
9 Stealers + Broodlord
(both lords have scyth)
3 x Tyranid Warriors
(Spore, 3 x deathspitters)
3 x Warriors
(same)
10 Devour gaunts in pod
Elite
Doom in Pod
3 x Hive Gaurd
3 x Hive Guard
Heavy
Mawloc
Trygon w/ adrenal
I do see problems with T wolves, but I think bugs have that problem unless the Swarmlord is out and about anyways, and only a madman would take the Swarmlord at 1850

Most this army should be off the board....Primes can attach to the H. guard for backfield synapse. Warrior pods for downfield if needed. I had 24 points left so I put regen on the primes who will just be wound soakers for the hive guard anyway....maybe ill grab some wounds back.
Tried this list out earlier today....had a tervigon instead of the primes, doesnt fit well, so Ill try the primes.
Fought Grey Knights twice....one was a draw/ loss one was a draw/win.
Broodlords power (I read) makes any enemy unit within 12" -1 Ld until the end of THEIR next turn. Should work well with doom and against psykers....especially Shadow of the warp being nearby. It really is all that saved me. I zapped about three justicars with it (shadow) in my loss. Kept a Tervigon alive for one extra round against a dreadknight.
Doom was the downfall of a termy squad each game as he LD blitzed 3 termies in each game. Both games the other Termy squad survived fully in tact. Bugs will have problems with G knight termies as they dont have much that cuts through Termy armour...and can survive an I6 power/force weapon...that auto gets the Ld check off to insta kill.
Side Note: There were 2 x 5 man termy units that had the banner.. Jeeez that banner kicks ass. Auto insta kills anything that is wounded...PLUS it gives everyone in the suad 1 extra attack....all for 20-25 points.
Ok bug players see what you hate/like about the list. I am curious to try it out vs Dark Eldar.