My orks want to be Swanson's bikers

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My orks want to be Swanson's bikers

Postby Redbeard » Mon Feb 14, 2011 3:32 pm

HQ: Wazdakka
HQ: Warboss on Bike, Powerklaw & Bosspole
Troops: 7 warbikes, 1 Nob w/ powerklaw&bosspole
Troops: 8 warbikes, 1 Nob w/ powerklaw&bosspole
Troops: 6 Nob bikers w/ Cybork bodies:
Painboy
Powerklaw + Waaagh Banner
Powerklaw + Bosspole
Powerklaw
Big Choppa
Choppa/Slugga
Troops: 19 boyz w/ 2 rokkit launchers, 1 nob w/ powerklaw
Elite: Snikrot + 9 kommandos w/ 2 burnas.
Fast Attack: 2 Warbuggies w/ TL-rokkits
Heavy Support: Battlewagon w/ deathrolla, armour plates, boarding plank, grot riggers, 2 big shootas
"All very successful commanders are prima donnas and must be so treated."

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Postby YeezyMozart » Mon Feb 14, 2011 3:52 pm

LOVE IT!!!!!

Yes, I never leave home without death kopptas i love those guys. Nothing like first turn charge with a buzz saw on a vehicle squadron that hasn't moved.

I would take a bosspole in the boys squad also, and make them shoota boys with out a doubt.

I would take an attack squig with the regular warboss.

I like this list now I want to make it!!! It gets me all warm inside

:D :D :D :D :) :( :o 8) :oops: :roll: :o :( :) :D :shock: :x :evil:
Last edited by YeezyMozart on Fri Feb 18, 2011 11:39 am, edited 2 times in total.
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Ork list

Postby tmalave » Mon Feb 14, 2011 8:50 pm

That's an in your face Ork army! Strong list!
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Postby Lord Krungharr » Thu Feb 17, 2011 10:50 pm

That's a tough lump of green cookie dough to deal with....I'd like to fight that with some Daemons.
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Postby Norbu the Destroyer » Fri Feb 18, 2011 10:37 am

Couple things...How many points?

Also, I would try and find a place for some Defkoptas in there. They can outflank or scout move, and if they arrive turn 2/3 when the bikes are closing in, your enemy wont have many "free" shots to deal with them. Also, they can turboboost in the first turn to cover one side of the battlewagon for a much needed cover save.

I like the theme of the list, and the bikes have a decieving amount of firepower. I have seen my crushers shredded by bike shooting a few times, and they move away faster than I can catch them, making it very frustrating.

Also, are the boyz in the wagon shooters or choopas?
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Postby Redbeard » Fri Feb 18, 2011 2:43 pm

1850.

I haven't decided. Part of me wants the wagon boyz to be shootas, so they can camp an objective and throw out a bit of fire. But the other part wants the extra attacks. Against the few units that my nobs don't want to fight, just more attacks would make a difference.


I don't like the koptas in this list so much. It's designed so that the whole army can be reserved, making the opponent uncertain where all that firepower will be. The koptas alpha-strike is only good when deployed, and they die really fast without it. They don't have a built-in cover save to depend on like they did in the last edition.
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