1k team tourny Catachans

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1k team tourny Catachans

Postby theblessing8386 » Tue Jun 29, 2010 1:36 pm

HQ:

Company Command Squad (8#, 300 pts)
Company Command Squad @ 300 pts
Carapace Armour
Medi-pack
Krack gernades
Missile Launcher
Colonel 'Iron Hand' Straken
Astropath
Master of Ordnance
Officer of the Fleet
body guard

Troops:

10 Veteran Squad @ 160 pts
Camo Cloak; Snare Mines; Plasmagun x3, Forward sentries, Lascannon, Veteran Sergeant, Laspistol, Power Weapon)

1 Infantry Platoon @ 420 pts
platoon command
Medi-pack
Missile Launcher
Platoon Commander, Laspistol; Power Fist

10 Infantry Squad, Flamer, Autocannon, Sergeant
10 Infantry Squad, Flamer, Autocannon, Sergeant
10 Infantry Squad, Grenade Launcher, Missile Launcher, Sergeant
10 Infantry Squad, Grenade Launcher, Missile Launcher, Sergeant
commissar, power weapon bolt pistol

Fast Attack:
Scout Sentinel Squadron @ 100 pts
1 Scout Sentinel Autocannon; Hunter Killer Missile
1 Scout Sentinel Autocannon; Hunter Killer Missile


1k points

The basic idea is I wanted to stay into Catachan fluff so not a lot of lascannons or tanks. I figure the master of ordance will make up for the lack of battle cannons though.

Straken is there to give any guard and all my teammates (most likely marines) furious charge and counter attack. Orders from him and the junior officer will really help them as well.

Sentinels will be out flanking to shoot any rear armor with the auto cannons and hunter killers.

Guard squad will combine if its a kill point mission. With the commissar this will make the 40 make unit ld 9 stubborn until the end of time ha ha.

I have the master of the fleet as to disrupt the enemy and the astropath to help me and my teamates as well.

Any comments are welcome, but remember that this is a Catachan list so try to stay on what they like please.
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Postby Kuma » Tue Jun 29, 2010 1:48 pm

300 points for a 10 man unit of guard? no thanks!

Imo special characters for IG are pretty lame and over priced. Except for marbo, who is either brilliant or awful, but fun in either case.

Why not split the sentinels, yes one more VP, but squadron rules are poo for av 10
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Postby theblessing8386 » Tue Jun 29, 2010 2:08 pm

only reason they are in a squad is due to team force organization. I will make them tow if no one else on my team needs another extra fast choice.

I understand why ya could hate the command squad but you have to remember all it can do. I won't throw it out there in the open at all either so dont think I'm retarded lol.
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Postby tear of the angel » Wed Jun 30, 2010 6:16 pm

its actually 320 pts for that one unit and its got to be slimed down for a team tournament list.and carpace armour isn't fluffy.
your total is good but the points up there arent right.
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Postby theblessing8386 » Wed Jun 30, 2010 9:39 pm

carapace could be considered fluffly considering that they would be headed into the heart of the fighting... Catachans are tough, but not stupid.
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Postby tear of the angel » Thu Jul 01, 2010 6:13 am

Nope, actually they got rid of the flak armor and went down to a 6+ save when they gained jungle fighters before so its not fluffy, git rid of it.
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Postby n00bzilla99 » Thu Jul 01, 2010 10:21 am

It's a waste to have a Master of Ordnance in a squad that will be continuously moving, since he will never fire. Same with the Missile Launcher in the squad.

The veteran squad is fluffy but will die a lot to overheating.

Don't take flamers with heavy weapons, you defeat the purpose of the other weapon if you do. Grenade launchers or Plasma guns are the way to go.

The GL + Missile Squads are ok, but a 1 shot weapon is going to miss a lot.

Why take a Autocannon sentinel with a missile launcher when you could just take a ML Sentinel?
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