BA 1850

Post and review Warhammer 40K army lists.

BA 1850

Postby tear of the angel » Sun May 23, 2010 10:54 am

Reclusiarch w/ bolt pistol 130 pts

10 marines w/ power fist, flamer, missile launcher, razorback 250 pts

10 marines w/ power weapon, flamer, missile launcher, razorback 240 pts

10 marines w/ power weapon, melta gun, missile launcher, razorback 245 pts

Baal preadator w/ heavy bolters, storm bolter 155 pts

Baal preadator w/ heavy bolters 145 pts

Baal preadator w/ heavy bolters 145 pts

preadator w/ all lascannons 180 pts

preadator w/ all lascannons 180 pts

preadator w/ all lascannons 180 pts


costryctiv e critisism wanted.
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Postby tear of the angel » Sun May 23, 2010 10:54 am

sorry bout the spelling
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Postby theblessing8386 » Wed May 26, 2010 5:19 pm

first, why so many lascannons on all the preads... make one of them a heavy bolter one at least.

second whats on the razor backs.. heavy bolters or what?
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Postby tear of the angel » Thu May 27, 2010 12:18 pm

Im not sure what the rules are anymore but i think fast vehicles can move 6 inches and fire all weapons so the preads with all lascannons would be able to move and fire everything. The razorback is just a normal razorbacks. I've also thought bout taking vindicators or whirlwinds.
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Postby seahawk » Thu May 27, 2010 3:01 pm

Also, there's no reason whatsoever to take heavy bolters on the predators when he has three more predators that already have heavy bolters. 3 dedicated anti-infantry and 3 dedicated anti-tank is perfect. 3 AI, 2 AT, and 1 mixed botchup isn't as good.

Plus, he has stock razorbacks (meaning more heavy bolters).

I'd probably give the tactical squads meltaguns instead of flamers, simply because everything else in your army, barring the annihilators, can sweep away infantry. Maybe swap one tank's ballistic weapons for flame weapons? Meltaguns are always useful for busting tanks.
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Postby tear of the angel » Thu May 27, 2010 4:36 pm

I like the flamers to help put down some numbers before i assault since they are going to be in combat squads.
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Postby tear of the angel » Sat May 29, 2010 10:35 am

How do template weapons work on vehicles for moving purposes.
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Postby theblessing8386 » Sun May 30, 2010 12:48 am

you go by str Jimmy boy. Assault weapons mean jack on tanks. So if it is str 4 then you can fire it as long as you could fire any other gun and if the troopers are inside a rhino then the tank can only move 6 and they can shoot out the top (or it can move 18 and they can get out and shoot, but no chargie....


with the preds I meant to say that instead of the twin linked lascannon I would keep the auto cannon. Yeah its str 7 but against troop transports its gold and like 30 points cheaper a tank. Something to think about!
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Postby tear of the angel » Tue Jun 01, 2010 3:40 pm

This list should be very competitive, gives me a real good balance.
probably could go with assault squads and and get another razorack or two in but lose out on the heavy weapons.
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Postby tear of the angel » Tue Jun 01, 2010 3:52 pm

Would look like this if I went the other way.
Posted: Sun May 23, 2010 10:54 am Post subject: BA 1850

--------------------------------------------------------------------------------

Reclusiarch w/ bolt pistol 130 pts

5 ASSAULT MARINES W/ POWER FIST, FLAMER, RAZORBACK W/ HB 150 PTS

6 ASSAULT MARINES W/ POWER WEAPON, MELTA, RAZORBACK W/ TWL 198 PTS

6 ASSAULT MARINES W/ POWER FIST, FLAMER, RAZORBACK W/ HB 168 PTS

6 ASSAULT MARINES W/ POWER WEAPON, MELTA, RAZORBACK W/ TWL 198 PTS

Baal preadator w/ heavy bolters, storm bolter 155 pts

Baal preadator w/ heavy bolters, storm bolter 155 pts

Baal preadator w/ heavy bolters, storm bolter 155 pts

preadator w/ all lascannons 180 pts

preadator w/ all lascannons 180 pts

preadator w/ all lascannons 180 pts

FOR A GRAND TOTAL OF 1849 PTS
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