by BostonNazgul » Thu Apr 17, 2014 6:26 pm
Begin LOS/Area Terrain/tree issue:
Bullet points to make it less drawn out.
1. Bolt Action is a True LOS game.
2. Everyone in the world is in agreement that a base with trees on it is difficult terrain for movement purposes.
3. People generally take trees as soft cover and rocky stuff as hard.
4. the rules state: When you want to benefit from the cover of trees you must have your squad 1 inch from the edge of the base. If you are not, then your guys are thus shooting through cover at a penalty.
- Most tree terrain is sparse, 3-4 trees, yet we call a forest because if it actually had all the stuff a forest had you could not fit models in there. Thus the area terrain ruling for movement.
- We then take our true LOS rule and through that imaginary idea of a dense forest base out the window, because some tank commander or sniper can see more than 1/2 of a dude in a squad.
It hypocritical to say that you can see through all those trees but then cant move openly because of all the dense foliage. Soldiers throughout history have used terrain to screen movements or cover advancement.
House Rule Proposal 1: Since no pre-measuring, this is another calculated risk in taking a 1/million shot.
If you draw line of sight through more than (6? 8?) inches of combined tree terrain, the enemy is using cover to they're advantage and you cannot pin down they're movements. The action fails as if you had missed the shot. Including snipers.
Example. USA Sherman chooses to fire at German squad #1. He places a fire order down. Then he measures distance, it is within long range. Then sherman measures how many tree bases are in the way. The shot will cross through 3 different tree bases, 1.5 inches + 3 inches + 5 inches. 9.5 total inches of tree terrain, that exceeds the allotment and the sherman has no shot. He forfeits his action exactly if he had tried shooting at a recce and then was out of range.
House Rule Proposal 2: This is a little more simplified.
If a proposed fire/advance action draws line of sight through more than 1 tree terrain base, the firing player hits on super 6s regardless of any other hit modifiers or range, including snipers. (6 followed by another 6)