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Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Fri Feb 03, 2012 5:19 pm
by Spectrar Ghost
This is a Blog-O-Warmaster Skaven, tracking my progress towards Adepticon in parallel with my Vanaheim Air Cav(link).

Really most of the army is complete and has been for about two years now. However I've only ever been able to field about 1.5k, and have been reluctant to make the investment to bring the army up to a full 2k. However, I burnt my anniversery gift this year on the remaining $120 of rats I needed, and intend to have them complete by Adepticon.

Army shot as it stands today:
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The 2k will consist of 8 Rat Swarms, 8 Clanrats, 4 Rat Ogres, 4 Jezzails, 2 Warp Lightning Cannon, a Doomwheel, a Grey Seer, two Warlocks, and four Heroes. I still need to complete one unit of Rat Swarms, one Rat Ogre unit, three units of Clanrats, a unit of Jezzails, and two Heroes.

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Characters. A Grey Seer, two Heroes, and three Warlocks.

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Gutter Runners. Not using them at A-Con, but might throw them in or a change of pace now and then.

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Jezzails.

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War Engines. Two WLCs and a Doomwheel.

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Screaming Bell crew. The bell itself is only basecoated, but I won't need it for A-Con anyway.

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Infantry block. One of four of these formations. Rats in front to soak shooting (they aren't driven back by shooting), and to split off and flank when the formation charges.

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One of the little details I was (and am) pretty proud of when these were painted. Rat Ogre with an exposed spine.

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Newest unit, some more Rat Swarms. Did a few new things here, like picking out a few rats in slightly different fur colors, and adding some visual interest to the dead skaven, who tends to blend into the rats otherwise.

The basing is simple, but I'm not sure it'll get revisited. It's what most of the army already had, and will likely stay that way.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Tue Feb 07, 2012 5:54 pm
by Spectrar Ghost
How did I forget to post this? Oh well, better three days late than never.

And a quick update, as I finished the last two Heroes earlier tonight.

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Skyre Hero. I really like how the banner turned out here. I also tried something a bit new for the Warpstone - generally I have done an Orkhide Shade basecoat and Drybrushed Scorpion Green over it. This time I did an orrkhide base, then stippled streaks of Scorpion Green alternated with glazes of Dark Angels green. I think I ended up doing three rounds of Scorpion, and two glazes.

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Moulder Hero. Tried to make the exposed skull look like it was still seeping blood - after all, the rat ogre is still alive. I think it worked well. Added some Chestnut Ink alongside the Red Ink for a more dried/coagulated feel in parts.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Tue Feb 07, 2012 5:56 pm
by Spectrar Ghost
Gave in to pressure and did some work on basing.
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Woodland Scenics Blended Turf - Earth Blend (T1350), with Forest Green and Light Green Underbrush (FC138 and FC135) which are also used on my Vanaheim. Also hit the eyes with red and cleaned up the edges.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Fri Feb 17, 2012 4:20 pm
by Shaggrudd Dethblasta
Nat, your Skaven will either do really well in a scenario for the tournament or they will suffer horribly. You know the scenarios, hell you helped play-test them. You are going to have to be really careful with your deployment of the army. Don't think of them as IG, think of them as Marines. If you spread out the army too much, you'll get crushed. Almost all the scenarios allow for layered deployment. Take advantage of that!

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Fri Feb 17, 2012 8:14 pm
by Spectrar Ghost
I'm aware. It all works out OK for the split-up. I think you'll be surprised.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Fri Mar 16, 2012 9:51 am
by Spectrar Ghost
I finally got the time to whip out the airbrush and basecoat the remainder of this force (well, except one set of rat swarms who are still tentatively due to be bred). L to R - Screaming bell, 2 units of rat ogres, a unit of Jezzails, and two units or Clanrats.
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I also managed to get a unit of clanrats finished except for the flock yesterday while I waited for my Necromunda game.
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Get these out of the way, and move on to completing the Vanaheim.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Wed Mar 21, 2012 2:28 pm
by Spectrar Ghost
Oh that feels nice! Just a unit of Rat Swarms and flocking to go!

Jezzails:
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Clanrats:
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Rat Ogres:
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Grey Seer:
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And the money shot. I need to get that last unit of Rat Swarms painted up, but that's a really quick unit since it is almost no details.
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Everything behind the Jezzails is not used in my 2k list.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Tue Apr 17, 2012 3:08 pm
by Spectrar Ghost
My Adepticon Army, compete at last.

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Details:
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Flocking the bases will happen eventually, but probably not in time for A-Con.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Tue Apr 17, 2012 3:35 pm
by slartibartfast
Nice. Again cant wait to see them in person.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Tue Apr 17, 2012 4:38 pm
by Shaggrudd Dethblasta
I'm glad that your army is completed, and I know that it is a tough army too. Nat, you have the skill of building some really tough armies in a lot of the games we play; however, you also have the uncanny ability to make some poor choices with deployment. Now before you get defensive, I'm not trying to just rip on you, but you know exactly what I'm talking about because we discussed it after the game that you and Jim played. You should have defeated him, even Jim was saying the same thing. He is not entirely sure why he won, but he did say you made some serious deployment mistakes.

I'm bringing this up because deployment is what these Warmaster scenarios are all about. Deployment is a huge factor in them and if there is one thing you make a mistake with it is deployment. Remember the Jezzails? Whatever you do, don't spread your army out. Skaven are not IG. Numbers are a real strength with your army both in its' overall size as well as the size of your brigades. Besides, the command distance with your heroes suck so it only benefits you to keep your army close together. In addition, having your brigades close to eachother will make any fight by your opponent costly. Like your brigades with the rat swarms in the front, once your opponent kills the swarms, he can't continue because you can only fight two fights a turn and he is then looking at the rest of your brigade that will pounce his regiments during your turn. With your brigades opperating within close proximity to eachother, if your opponent mauls one of your brigades (and I'm sure at a high cost to his army), you will have another brigade to swarm his remaining forces that were left.

Always think about where IN THE CENTER OF THE ARMY you will put the jezzails and warp cannons. You put them on the flanks all the time and then they end up not being a factor in the game. At all. If I was playing your army in a standard scenario, I would put the Jezzails and warp cannons in the center in a line as a screen. I would then place the brigades behind the screen. Let the enemy advance against the fire of the Jezzails and cannons and even let your opponent kill them off. Once he's done with your Jezzails (and probably has a number of units reduced in size or destroyed), let your brigades advance and destroy his army in a massive assault. His army will be most likely a little disorganized and broken up with advancing under the fire of your Jezzails and cannons allowing you to overwhelm brigades and regiments that have been reduced in size. Before you know it, you'll have broken his army.

Keep in mind my comments are based on experience playing against your army. My suggestions are based on what I would do if I had your army as well as what I would dread if I had to face your army.

Just something to consider.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Tue Apr 17, 2012 8:17 pm
by Spectrar Ghost
I blame you. If we played more Warmaster I'd be better off.

Uhh, that is to say, yeah, I'm aware of several shortcomings as a commander that I have yet to properly address. Deployment, lack of focus on objectives at times, etc. Jim in particular seems to have a grasp of tactics at an intuitive level that I envy. It's one of the reasons I enjoy playing you guys, the sound thrashings I receive are excellent learning experiences.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Thu Apr 19, 2012 9:27 am
by Spectrar Ghost
Oh, the one other problem with your assessment is that with a break point of 14 if I use the Jezzails and Rat Swarms as ablative armor, I end up with a margin of error of two units. Also I'd have to keep the Jezzails out of range of advances, which would mess up the timing of a countercharge; it would leave a Rat Swarm left over. I have to think some more on it.

I'm thinking of dealing with some of the Command issues by combining some blocks to start with, and splitting them as neccessary, reducing my number of command rolls and keeping better coherence in my battleline. An advantage of the fact there is no upper limit to my brigade size.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Thu Apr 19, 2012 1:36 pm
by slartibartfast
I'm thinking of dealing with some of the Command issues by combining some blocks to start with, and splitting them as neccessary, reducing my number of command rolls and keeping better coherence in my battleline. An advantage of the fact there is no upper limit to my brigade size.[/quote]

Other than the distance from the commander, of course.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Thu Apr 19, 2012 2:02 pm
by Spectrar Ghost
Well, yes. But placing The Grey Seer in a central unit, I could have 5 units across and 13 deep at a minimum, so perhaps I should say no practical limit. Chad seems to think it was restricted to ten anyway, I'll have to look into the FAQs.

Edit: Nowhere I can find. No practical limit, then.

Re: Ghost's TIny Rat Farm (AWC Edition)

PostPosted: Fri Apr 20, 2012 6:52 am
by slartibartfast
Well Chad is always well meaning :mrgreen: . Sounds good. I so much want to play against you. At the con there was someone with warmaster stuff. I may look through it and see if I can find either Dwarf stuff of Empire stuff.