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Lurtz continues his rampage

PostPosted: Sat Dec 17, 2011 12:58 pm
by BaronDeSade
AFTER chasing away the Gondorian force, Lurtz and Lurghbatz continued to lead their Uruk-Hai South towards Minas Tirith. Disappointed in the performance of their Orc archer scum, the two Uruk-Hai leaders agreed that meat should be put back on the menu, and there was much rejoicing as the weakest link in their army was devoured. Inspired by the growing tales of their success, another Uruk-Hai Warrior, two more Pikemen and another crossbowmen joined their merry and well-fed band.

Moving right along, a different force of Gondorians attempted to challenge the Uruks for a piece of high ground, but the Men were swept off the hill with little trouble, adding another victory to Lurtz's fame. They continued to march, and then encountered a force of Black Guard, Orc Spearmen and Uruk Bowmen out of Cirith Ungol, let by Shagrat. Lurtz was initially pleased to meet this famous Uruk warrior, but Shagrat appeared to be drunk and belligerent and was raving about having lost "his pretty shirt" and Lurtz was completely unable to reason with him (although, in truth, he didn't try very hard, either. Lurtz was never one to use words when his fists could do his talking for him.)

And so the two armies clashed, each trying to dominate four key areas of the battlefield. Lurtz left the crossbowmen to guard his home camp, while he led the Ferals and Orc Spearmen forward on the right flank. Lurghbatz led his Uruk Warriors and Pikemen forward on the left. Lurtz was very concerned about fighting Shagrat's force, as Shagrat had more bowmen, and the powerful Black Guard could tear right through the relatively light armor of the Ferals, Orcs and Pikemen of his own side.

Using their volley fire, Shagrat's archers managed to thin the ranks of Lurtz's crossbowmen, who were unable to reply at that range. Stubbornly, the Isengard Uruks continued to march forward, and they captured two of the key terrain pieces, giving their army control of three. The Mordor Uruks were now compelled to come out and fight, lest they lose control of the battlefied, and the Black Guard raised their sheilds and came forward in a solid wall of iron.

The Black Guard anchored their flanks on a frozen pond and a snowy hill, but before they could engage, Shagrat foolishly exposed himself to Isengard crossbow fire, and ended up severely wounded. The Isengard Uruks swept into each flank and the results were devastating for Mordor, as the servants of Sauron couldn't even win a single fight and took terrible casualties as a result. The lighter armor of the Ferals proved to be no disadvantage at all as they tore apart the Black Guardsmen with their greater number of attacks. On the left flank, the Black Guard and Isengard Warriors were theoretically an even match for each other, but the presence of Lurgbatz was a powerful motivator and once the Black Guard were slain, the weak Orcs behind them were easy to kill. Conversely, as the Black Guard extended their lines , they encountered the Isengard pikemen, who were their match in fighting if not in armor and several Black Guard were killed by pikemen.

Having taken unexpected and severe losses, the Mordor Uruks began to contract their lines into a wedge formation, even as the Isengard Uruks eagerly charged after them. Several of the Mordor Uruks with bows began to march towards the key hill on the left flank, which was currently held by a handful of Isengard Orcs who were wisely cowering behind cover.

Sadly, time was called before the battle could be concluded. The most likely outcome would have been a draw, as the Mordor Uruks would have easily driven the Isengard Orcs from the leftmost hill, while on the right flank, the Isengard troops were in a good position to capture the hill, there.

My "useless" crossbowmen served as a good security force for my home base, attracting much of the opposing missile fire, which was a good thing for me, as I would much rather lose a crossbowman in that scenario than one of my Ferals. Once the enemy was in range, they killed a few Black Guard and very nearly took Shagrat out of the game.

I don't miss the Orc archers at all!

And so, the forces of Isengard continue their rampage; hail the White Hand, who gives us man's flesh to eat!

Cheers,

BdS

PostPosted: Sun Dec 18, 2011 1:50 am
by Smeagol
Your force is pretty good in your hands. All of my exceptional dice rolling in archery did not continue into HTH combat. I had actually switched from trying to break your force and switch over to winning the game by being in place for the end game. But I agree that we'd probably had drawn. It was a draw when time was called. Another turn and
I'd have had a minor win purely due to the clock running out.

PostPosted: Sun Dec 18, 2011 2:38 am
by BaronDeSade
I think that there is very good synergy between Ferals and Orc spearmen. A Feral and an Orc Spearman get 3 S4 attacks for a cost of 18 points (19 for me, who likes shields on his Orcs.) Uruk Warriors have better armor, but getting that kind of attack power would require 26 points for a Warrior-Orc-Pikeman combo, or a straight 30 points for a Warrior and two Pikemen. Of course, you have to mix the Legions and Raiders list to get this effect, but that's fine, since the Raiders have all of the interesting characters but, as we all agree, their standard troops are not that great.

Mostly I'm happy that I made a strong Isengard force that even uses those "worthless" crossbows effectively! :lol:

Cheers,

BdS

PostPosted: Mon Dec 19, 2011 11:22 pm
by Smeagol
KushĂ­r has recovered from his bruises and formed alliances and is prepared to squash your upstarts from Isengard. Rohan belongs to the Haradrim and your kind can got eat weeds in Dunland.

PostPosted: Tue Dec 20, 2011 12:38 am
by BaronDeSade
Pshaw! None can stand against the fighting Uruk-Hai, least of all the poorly-armored men of Harad! I am surprised that "King" Kushir dares to even utter the word "Dunland" lest it bring to his mind the epic incompetence of his Dunlending allies.

There will be no dawn for men, especially fat ones with two-handed swords! :P

Hopefully I will be back from my trip on Friday with enough time and energy to serve you your challenge, baked up in a man's-flesh pie!

Cheers,

BdS

PostPosted: Tue Dec 20, 2011 12:18 pm
by Smeagol
Bilbo's Bash showed me that my Haradrim had a weakness. I have rectified that one weakness, well two weaknesses. My ability to control my opponents movements and inflict damage at range has improved and I've added a second hero to cover two flanks instead of just the one. The uruk-hai should be banished back into the wastes from which they were spawned. Assuming my dice are nicer to me next time.

PostPosted: Sun Dec 25, 2011 12:38 pm
by BaronDeSade
Ah, two heroes now. Good call. Reminds me of my Uruk-Hai army :P . Having a hero like Lurtz with 3 Might on a flank is a pretty powerful asset. Too bad Lurtz gets bashed in the press all of the time; he's been a champion in every game I have used him.

Gary sounded a little bitter when I asked him who won the game on Friday, so I guess that your cheese-stuffed army overwhelmed him. :lol: I think his banners are more of a weakness than an asset to his army. Gondorian troops are nothing special, so why bother trying to inspire them? Better to have a few more boots on the ground and trust that one's heavy armor will keep one alive long enough to wear the enemy down through attrition. That's what my Easterlings do, anyhow.

Anyhow, I am not super-impressed by the D4 army. Crossbows and Uruks will scythe through it effortlessly. Fie upon the Haradrim!

Cheers,

Steve

PostPosted: Sun Dec 25, 2011 11:50 pm
by Smeagol
I played subpar and made a couple of near critical mistakes. The first allowed his cavalry to get behind my fighting line which pretty much decimated my center. I had a brain freeze on a turn I didn't call a heroic move to get me into position to call a heroic combat to gain me a major instead of a minor win.

Gary played very well, but his Gondorians are badly outdated. Having two good fighting heroes made my force more manueverable as I could keep one with my reserve and another in the attack force. Gary and your force have the same configuration of heroes.

PostPosted: Mon Dec 26, 2011 12:00 am
by BaronDeSade
It seems to me that Gondor In Flames came out long after The Two Towers resource book, so that would make my Isengard army older than Gary's Gondorians, wouldn't it?

I'm thinking I need to roll out the Easterlings again, just to remind everyone its not all about F4 S4 and such.

Cheers,

BdS

PostPosted: Mon Dec 26, 2011 12:10 am
by Smeagol
The force Gary uses predates Gondor in Flames. He is using bog standard warriors, a couple of heroes and banners with some cavalry. It is a really versatile force, but it cannot comoete in a head to head contest against the tougher lists. Isengard is an old list, but ferals are much better than the average Gondorian. Gondor relies on defense six to defeat most of their opponents. That works against them when facing fv four and strength four forces.