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Steve's Isengard vs Gary's Gondorians

PostPosted: Sat Dec 10, 2011 12:04 pm
by BaronDeSade
THE URUK-HAI had feasted heartily upon the bodies of the fallen Haradrim, and now they could turn to the South and continue their mission. The Hobbits seemed to be heading to Minas Tirith in Gondor, and Lurtz and Lurghbatz led their troops South for three days.

On the third day, they could smell the enemy, a mixture of man's-sweat and iron, and so Lurtz took half of the troops forward to scout their location, while Lurghbatz set up a base camp. The Gondorians were following the same plan, though, and so the two 600 point forces clashed in Ill Met by Moonlight.

The forward Gondorian forces were made up of archers led by a knight-captain, and a small band of knights with a banner-bearer amongst them. In a cynical and calculating ploy, the knights charged forward to attack the Uruks in the flank, with the intent of tying some of them up in combat whilst the remainder would be fodder for the Gondorian archers. Lurtz's forward forced was made up of Orc warriors, some with shields and some with spears and shields, and Uruk-Hai crossbowmen, and he was never one to back down from a good scrap. He lunged forward with some of his troops, while others covered the crossbowmen and returned fire at the Gondorians. Missile fire unhorsed the knight-captain and caused a few casualties on either side. Lurtz led a vicious assault against the knights, gathering his troops and smashing one knight in a heroic combat, then lunging forward to defeat the rest of his armored foes. The knights were trapped by the numbers of Orcs and Uruks, and the superior strength and fighting skill of the Uruk Crossbowmen proved lethal in close combat.

Seeing that his cold-hearted strategy of sacrificing the knights had yielded little reward to his own side, the Gondorian captain began a series of staged retreats, with the design of using his superiority in bow-numbers and the extra strength the moonlit night was giving to his arrows to wear down the Uruks. Even so, his troops could only perform a half-step back before firing their bows, whilst the Ururks were charging forward at full speed, eager to get into close combat.

Soon enough, the Feral Uruk-Hai were in melee with the Gondorians, and they began a terrible slaughter of the forces of Minas Tirith. The regular Uruk warriors, too, demonstrated their superior fighting skill and slew many Gondorians. A thin ray of hope was glimpsed by the Men when their captain, in an awesome display of swordsmanship, injured Lurghbatz so badly that he could not continue the fight, but soon enough, the Gondorian force was broken.

Some of the Men fled, but even so, the surviving captain held the force together with the aid of a hornblower, and although their numbers dwindled rapidly, he conducted a careful series of staged retreats and managed to kill the last few Orcs needed to break the Isengard force. Now, if he could only hold out long enough, it was likely that the Uruk force would melt away by attrition.

Sadly for Gondor, it was not to be. The Uruk's blood was up, and very few of them were ready to quit the field. Even the Orcs charged forward with remarkable elan, and the last few Men of Gondor dropped their shields and fled into the night, leaving the field to the Uruk-Hai.

Minor victory for Isengard!

Once again the Feral Uruk-Hai proved to be game-winners as they ripped through the Gondorian lines like an eager child opening a Christmas present. Gary played his usual strategies but he was unable to kill enough Uruks with bowfire and then he rolled horribly in close combat, despite having two banners in his army, and his doom was sealed. My crossbowmen, whom he had mocked as “worthless” did well, unhorsing his captain, wounding the same man, and killing several knights in close combat, so a great 'huzzah!' for the crossbowmen! Huzzah for Isengard!



PostPosted: Sun Dec 11, 2011 5:21 pm
by Gartl
Apparently not having played a game since DGW I was sorely out of practice and having not played Steve in many mony months I was not aware that his play had improved. He used his heroic combats very well and did a nice job of focusing his attack in one area. I will not under estimate him again!

Nice job Steve.

The crossbowmen were still pretty much useless. Even in a scenario where they got to start within range and with a +1 to wound, their main use was in hth. Sad ;-)

PostPosted: Sun Dec 11, 2011 6:19 pm
by BaronDeSade
Careful, Gary, if you start treating me like a worthy opponent, you might have to try and restrain your near-constant mockery of my generalship, lest you lull yourself into a false sense of security as you did in this game! :wink:

Indeed, the heroic combat is the answer to your staged retreats. Allowing a hero and several of his warriors to move twice in one turn helps immensely. Lurtz's three Might points makes him good for this.

Oh, so my crossbowmen are shown as useless because they killed your troops in HtH instead of with their crossbows? I wonder what Ghengis Khan would have said about that? Wait, I know:

"Doesn't matter; had victory" :wink:

Until next time...


PostPosted: Mon Dec 12, 2011 12:21 am
by Gartl
I will never stop mocking your generalship Steve, even if you win every game from this point on. So don't hold your breath :-)

I will admit, your crossbowman can be effective in certain situations. If they lined up to execute a man bound and standing against a wall they would be terribly effective, but in most cases I find them near useless.

Enjoy your victory. What does that make your record against me? 4 wins, 36 loses? ;-)

Until we next meet...

PostPosted: Mon Dec 12, 2011 9:53 am
by BaronDeSade
If I choose to use my crossbows to bash in the head of armored knights, and it works, then who am I to complain? It makes as much sense as watching Legolas stick someone in the eye with an arrow in his hand.

It's true that my win/loss ratio against you is not good. Then again, you have some "Best General" awards and I don't have any. So, that makes me feel even better when I maul your army, not worse, silly! :P



PostPosted: Mon Dec 12, 2011 11:59 am
by Smeagol
Ill Met is also a tough scenario to begin with for defensive players. Half of their force is unsupported and danger close. I can't think of too many of my forces that would want that many uruks that close to my lines either.

Generic Gondorians are a tough force to win with the increased number of FV/S4 or FV/Def4 evil armies out there. Defense 6 is not what it used to be for the forces of Good.

Steve: I was surprised that you choose to put your Ferals all the way back in your reserves instead of the fighting line. Those orc archers are worse than the Uruk-hai crossbowmen even with the increased chance of wounding, but the Ferals starting within 6" of your opponent should have been a priority. Since shooting occurs after movement even if Gary had managed to get Priority or win a contested Heroic Move you could have shielded your Ferals with cheap orcs as your line closed. Archers can't move very quickly and still fire so it's much easier to close with them even with the increased chances of being wounded.

PostPosted: Mon Dec 12, 2011 12:21 pm
by Gartl
You are right. Crossbowmen are great! You drop all of your other Uruks and just take Crossbows. You are sure to win every game that way! :P

PostPosted: Mon Dec 12, 2011 12:24 pm
by Smeagol
Gartl wrote:You are right. Crossbowmen are great! You drop all of your other Uruks and just take Crossbows. You are sure to win every game that way! :P

I tried that remember? It didn't work. :P

Well in truth I only had 15 Crossbows and I was facing your obnoxious Wood Elves. Had I been facing Gondorians it might have been a different battle. Well maybe not since you've also successfully fended off Frank's Uruk'a and their crossbows.

I guess I'm still in the crossbows aren't all that great camp. :)

PostPosted: Mon Dec 12, 2011 1:05 pm
by BaronDeSade
A good point about putting the Ferals up front.

I think that there's probably a pretty large field for experimintation between "trying to win mainly by using crossbows" and "crossbows are stooopid!" There are plenty of scenarios, like "Storm the Camp" or "Domination" where it is good sense to leave a security force behind. Crossbowmen make a great security force, because they can shoot well, fight well and won't run away as quickly as crappy Orcs will.

Also, since I don't have any cav, good shooting is important for scenarios like "Sieze the Prize" so I can make a credible threat to the center while my troops advance.

Don't know about all "the other" Evil armies out there, but Gary probably would have had an easier time if he hadn't totally thrown his cavalry away on Turns 1 and 2...just saying...


PostPosted: Mon Dec 12, 2011 1:07 pm
by Smeagol
As he said he hadn't played in a while.

PostPosted: Mon Dec 12, 2011 1:10 pm
by BaronDeSade
Yeah, but I don't think that's right. I thought I played him a couple of weeks ago in the very back part of the room, using his Uruk Scouts against his Dwarfs in "Reconnoitre" and I remember you giving me advice on how far the Uruk Scouts could jump over the lava?

PostPosted: Mon Dec 12, 2011 1:11 pm
by Smeagol
It sounds better than he's getting old. :P