Tim Hixon's UK GT Battle Report

You just finished the best game of your life and you have to let the world know just how cool it was! Post your report here with all the glorious details.

Postby BrentS » Mon Jan 25, 2010 5:41 pm

Smeagol wrote:
Heroic Moves requires the hero calling them to move first. Adam played it that way as did every one of my opponents (and me) during the tournament.


Do you think this will finally get FAQ'd? If anyone knows the way the rules were intended to be used, it would be Adam :wink: I know that you alluded that your conversations might actually spark a FAQ
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Postby Smeagol » Mon Jan 25, 2010 5:43 pm

BrentS wrote:Interesting take on your games Tim. I'm curious, did the length of the game ever come into play? I know you can play fast, even with larger armies but I've wondered about the 2 hour limits on the rounds. I know if affects the way Frank plays but in general, I think you play faster than he does.
I went the limit fo the clock in all, but one game (last one). I didn't feel that it did. I was in position to win any of my games (except game five). In fact if I had actually played for time I would have gotten a draw in Game five. The time was that close. I wasn't watching the clock as I didn't want to be tempted. I had thought about it though after the second series of stupid dice luck. Time was called as he dropped all of his dice to kill Balin. So you can see how easy it would have been to play the clock. I dislike playing player that try to run out the clock intentionally so I won't do it myself. I was still tempted though.
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Postby Smeagol » Mon Jan 25, 2010 5:50 pm

BrentS wrote:
Smeagol wrote:
Heroic Moves requires the hero calling them to move first. Adam played it that way as did every one of my opponents (and me) during the tournament.


Do you think this will finally get FAQ'd? If anyone knows the way the rules were intended to be used, it would be Adam :wink: I know that you alluded that your conversations might actually spark a FAQ

Not in this case. It actually had to do with the Galadhrim Steeds and their Riders' Woodland Creature rules issue. All he said was that he'd pass that one onto the guys that work on the FAQs.

I also brought up a seriously abusive manuever with Druzhag that nobody in GW had considered. I should have brought him as one of my heroes so I could have demonstrated it in action. :)

FAQs aren't dead by any means, though he couldn't tell me anything about what or when. I did hear from a couple of sources that GW is interested in getting the rights to The Hobbit when they go out for auction.
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Postby Smeagol » Mon Jan 25, 2010 5:52 pm

Amdur wrote:I've done my share of traveling around the country to play in tournaments (for other games), and I've always had the belief that the game itself was just one part of a trip.

Sounds to me like you had a wonderful time and experience - win, lose, or draw - and I would bet that more than made the trip worth it.

Kudos on a well-fought tourney, Tim! And thanks for posting all the cool details, too!

-Tim S.


The trip has been fantastic. I really loved the tournament and if you consider the forces I brought I didn't come here to win at all costs. My family has been enjoying my time away less than I have.
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Postby Gartl » Mon Jan 25, 2010 8:10 pm

"Punked" me? PUNKED ME! As I recall, I beat your Orc force twice and lost once to your rediculous shaman saves in a game you declared I outplayed you in. Now your Dwarf force did kick my hiney, but I will readily admit I don't play evil forces that well.

Punked me. We see about that when you return! (I still want to do that big battle we talked about).

:-)
It is a strange fate that we should suffer so much fear and doubt over so small a thing. - Boromir FOTR
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Postby BrentS » Mon Jan 25, 2010 8:11 pm

I know how hard those trips to Europe are on families back home. Have some safe travels home!
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Postby Smeagol » Mon Jan 25, 2010 8:30 pm

Gartl wrote:"Punked" me? PUNKED ME! As I recall, I beat your Orc force twice and lost once to your rediculous shaman saves in a game you declared I outplayed you in. Now your Dwarf force did kick my hiney, but I will readily admit I don't play evil forces that well.

Punked me. We see about that when you return! (I still want to do that big battle we talked about).

:-)


Glad to see you are awake and actually read the posts instead of skimming. :)

My evil force was tough for my opponents because of game play we ahd. I should have thought about cornered a bit more though. My own fault for not thinking about it in the first place. I could have had a cavalry hero in both forces and just didn't think it would be a good idea to split my force that way. Now I know better.

I did an inventory of my models and I can put together a decnet 200 point WOTR force that I probably can get painted by February. Yes I know it isn't a prerequisite for WOTR, but I'm doing it anyway.
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Postby Smeagol » Thu Jan 28, 2010 3:25 pm

Scenario 01 – Cornered - Good:
I started my tournament facing off against Ethan and his Minas Morgul gang. He asked me which force I wanted to play against and I politely turned down the flying Witch King in favour of the Mordor troll Chieftian. He was understandably disappointed at my decision. I spent a great deal of time playtesting my dwarves in this scenario and learned the hard way how to deploy them so I had the maximum chance to pick off the targeted model. As long as that model was on foot I was reasonably sure I could contain it long enough to get the bulk of my force into battle.

Ethan deployed his chieftain and his bodyguard in the center and I spread out my force in a ring around him with iron guard and archers interspersed everywhere. The bulk of my forces were actually in the open spaces as I wanted my opponent to move away from the easier to escape routes into areas I could arrange bottlenecks. My knowledge of human psychology (little as it is) proved to be good enough that that is exactly what Ethan did. He moved away from Balin and the bulk of my archers and into the rougher terrain opposite of them.

The first couple of turns was little more than Ethan moving his rear guard out to meet my dwarves (strange tactic to me) while pushing his troll towards my smaller elements setup to delay him. I got a lucky shot in with a Dwarf Ranger and after getting past several orcs I landed my first wound on the troll. Cool, I’m only a few turns into the game and I’m half-way to a minor win. I moved my dwarves aggressively to catch him as far from the table edge as I could, willing to sacrifice them if necessary. This allowed me to catch the Troll chieftain and his bodyguard a good 12+ inches from the table edge. Priority didn’t matter as I made sure the troll couldn’t Heroic Combat/Move through my lines without hitting a reserve screen. This tied him up long enough for me to get Balin and the bulk of my dwarves to his position. Then the killing started. The troll never moved again as I had him constantly engaged and surrounded. Orcs and black Numenoreans died in droves as they vainly held off reinforcements, but that Mordor Troll Chieftain fought like a troll possessed by Sauron himself. Only twice did Ethan not roll a 6 and neither of those times could I roll a 6 to wound. Even my two handed axes were of little use. The turn Balin arrived to offer his Might points and strength to the attack the troll rolled another 6 and Balin was slain.

At the point that time was called the lightly wounded Mordor Troll Chieftain was surrounded and the last model on the table for the Evil force. My dwarves were still unbroken, but I had to settle for a draw as I couldn’t manage that second wound for a minor win. So I was now headed for the cheap seats as a draw is functionally a Loss points wise.

Scenario Two – Cornered – Evil:
I should have spent more time playtesting the orcs instead of painting them.  This scenario wasn’t considered particularly hard in my opinion, but had I played a few games I would have learned a couple of valuable lessons I got in the tournament game instead of the practice field. My first mistake came when I split my force in half. I split it into two natural halves with the cavalry in one half and the infantry in the other. My opponent, Clayton, choose the infantry half to face off with his Gondorian lead by a mounted Faramir, a generic captain and Saruman the White. I wasn’t too happy with this matchup, but after looking at the board decided I would shoot for the undefended difficult terrain. I think Clayton realized his mistake too late in the game under normal circumstances, but I would help make up for that oversight by making another big mistake of my own. My course took me into Faramir’s zone of defense and his cavalry carefully navigated through the gaps in the rough terrain that separated us as did his supporting infantry. To my south another force of infantry shadowed me to keep me bottled up while Saruman and the rest of Faramir’s knights moved to engage my rear guard. My rear guard took a beating, but surprisingly held up to the abuse. Saruman couldn’t reliably get a spell of to save his life (or take my captain’s), but I think that was because Clayton was being too conservative with his dice pool. He only rolled more than one dice for Sorcerous Blast once, maybe twice all game. Faramir broke into the open and I only barely managed to get him contained and then block any reinforcements to his position. The fountain court guard to my south was similarly blocked off. Unfortunately I’m now trapped in a trap of my own making. So there’s nothing for it but to risk the game. Faramir was low on Might after calling a heroic Move and a Heroic Combat. So I sent in my Morannon Orc Captain (full might) and my orc captain (out of might) to try and finish him off. I lost combat, but suffered no wounds. This is where I made the second of my mistakes of the game. While backing away from combat I placed to orcs BEHIND my Morannon Orc captain. So when I declared a Heroic Move to escape Faramir’s charge (Clayton got Priority) I couldn’t escape and had to charge Faramir instead. This meant I lost 6” of movement to the table edge. Faramir died and I spent the next couple of turns getting through the difficult terrain via a small gap. Clayton in the meantime now saw his peril and was scrambling to get models to block my escape. I’m out of Might and he has no captains near enough to call any Heroic Moves. So it’s all down to maneuvering and Priority. So of course this is where I made my last and biggest mistake. Claytong had finished moving all of his models, but forgot about the three cavalry that he was maneuvering to try and block my Morannon Orc from leaving the table. So I reminded him about them before we moved on and he lost the ability to move them. Not a big deal if I get Priority as I will be off the table before they can move, but I lost Priority and got charged by those three cavalry. I lost the combat and my captain died horribly. Result Major Loss because I was being a good sport and played so sloppily.

So by the end of the first ¼ of the tournament I’m sitting at 11 points. There isn't much I could have done differently for the first game other than to bring a model capable of immobilizing the troll. After some thought I think I'll do that. Gildor inglorian would be a good model to accomplish that task and it would give me a second captain with minimal losses to my forces ability to fight. As for my evil force. had I split the cavalry in half ans sent the shaman with the Moranon captain and the two orc captain in the other force. i would have had enough speed to win the scenario relatively easily and I would have had an easier time countering Clayton's cavalry.
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Postby Smeagol » Thu Jan 28, 2010 4:03 pm

Scenario Three – ill met by Moonlight – Evil:
Game three sees me facing off against Sam’s Galadhrim led by Legolas (no surprise), Rumil and alder (the new one). He splits his force in half with Legolas in the front half to counter the large amount of cavalry I have placed there as well. Now the table we are playing on is one massive amount of large difficult terrain items with a large snowy mound dead center and wood in either side. This is a wood elf table if I ever saw one. So I consign myself to another loss and try to think of a way to avoid it. Initially I threw away the escort infantry I had against the Galadhrim pike block (archer, spear and pike combo) while my cavalry moved 5” away with the intent of volley firing Legolas to death. Except…. You can’t volley fire in this scenario. After Sam reminded me of that and I realized I was being stupid I reassessed my position and came up with nothing. I took relatively light losses from the elves beating on my orcs that were shielding my wargs. While Sam took the initiative provided by Priority I continued to think of a way out of this mess. My first thought was of course to play for a draw. If he can’t kill everything and more importantly break me, then I’d not lose. So I quickly moved my cavalry away from the elves and out of their LOS for archery and started sliding my infantry towards my right center. This would force Same to come into the open to fight me if he wanted the win. I still didn’t like my chances much, but it was better than fighting in those awful woods. My cavalry moving around to difficult ground in the center had an interesting effect on Sam’s movement with his reserves. He choose to split his force into two. Legolas lead the advance force to chase my infantry while Haldir and Rumil set up a defensive line to stop my wargs from attacking from behind. Then I saw the makings of a potential win if I played aggressively and fast enough. I continued to move my wargs and the few infantry still left to them around the difficult ground to threaten Sam’s rear and more importantly keeping him from linking the two halves of his force together. Meanwhile I continued falling back away from Legolas and his elves still hiding in the woods. The next couple of turns saw elves picking of a couple of orcs each turn, but the orc trackers (bless their blackened little hearts) dropped Rumil with bow fire. The next turn saw Haldir go down to the same treatment. Now the wargs were facing an elf force that had no heroes in it. The game was on and we charged. Leglas came out of the woods since I was content to watch him pelt me with largely ineffective bowfire. He needed to engage to break me and to that end I placed a couple of models close enough to be charged, but without placing my line in jeopardy. The next several turns saw warg riding trackers converting Galadhrim warriors to dog food on the northern flank and my attack was so successful that I was able to pull nearly a third of them off to try and reinforce/counter Legolas’ elves. The battle in the south was not going as well. Sam’s evles led by Legolas were killing orcs left and right and while he was losing models as well, I was losing them faster. Then I broke Sam’s force. I started streaming wargs to the south as fast as I could while finishing off the last of the meat market duties in my northern flank. Legolas was now routinely surrounded as were most of his elves that survived (or didn’t flee the field). Legolas however never lost a combat the entire game and with time running out I knew that without killing him I couldn’t win the game. My shaman threw Transfix at him twice and failed both times. The game ended on time with Legolas and a few elves still standing with my orcs still unbroken, but the result is still a draw despite having destroyed (effectively) the Galadhrim as a force. The preponderance of difficult terrain threw my battle plan off kilter and forced me to come up with an alternate plan. I admit that I was panicked the first couple of turns until Sam committed (or at least appeared to do so) to splitting his force into two parts.

Scenario Four – Ill Met by Moonlight – Good:
My dwarves were then pitted against Ben’s Legions of the White Hand. Ben is a younger player and he had his father along to watch the game. My force was built with tearing apart uruk-hai armies so I was pleased to see this force across from mine in this scenario. I had thirty models with throwing weapons in the center of the table and all he had were pikes and an Isengard Troll. Well the troll was going to be a problem that my only solution to was to throw dwarves at it. Of course I suppose I could have reduced casualties by throwing just one dwarf a turn at it. 

My initial attack hit Bens’ pike block and I managed to engage it from the front and flank. Throwing Axes were decent, but not game shattering. In the meantime Saruman and his uruks moved to support the pike block, while Vrasku stood by with nothing to do with his crossbows since the troll was engaged and blocked shots. Three turns into the game and the uruk-hai pike block is all but destroyed and Saruman is now taking throwing axes. Ben wisely decided to fall back, but not before Sorcerous Blasting Balin back 6” so that now he’s well behind my advancing line. Unfortunate, but not terrible sinc Balin was unwounded by the attack. The next thirty minutes were spent chasing down that wizard and his bodyguard, while Vrasku fired crossbows. The Isengard troll had conveniently fled the turn I broke the Legion of the White Hand so I guess I could have saved myself the loss of a few dwarves in that fight after all. Priority and dice rolls kept the dwarves from breaking through Vrasku’s crossbows and once Saruman got close enough uruk-hai stopped fleeing. Well except for Vrasku who took the opportunity to flee with his life. A couple fo turns later I managed to finish off the last of the uruks and their treacherous master. With only a few minutes to spare the game ended with a major victory for Balin and his dwarves. Ben’s lack of experience helped me along, but really it was a very good matchup for me. Other than that troll, but once Ben’s force was broken the troll was no longer a problem. I look forward to getting a chance to play Ben again in the future. For his age he is a solid player.

At the end of day one I’m now sitting at 56 points. Not a very good showing, but with only one loss I’m not feeling to bad about my chances in day two when I start to hit the scenarios I feel more confident about winning. So for day one I’m 1 major win, 2 draws and 1 major loss. Well within my expectations for the tournament, though I could have one more win if I had played better.
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Postby Smeagol » Thu Jan 28, 2010 4:41 pm

Scenario Five – To Kill a King – Evil:
The day started out with me not having an opponent. So I got issued George and his Fellowship or at least part of it. The table was full of difficult terrain and of course George won the roll off for terrain. Luckily for me he picked the corner that was flanked by a nasty hill and a large pond. I got saddled with deploying around a patch of difficult rocky terrain. Had George picked my corner he’s have been much better served. I got Priority and sent my cavalry racing towards the fellowship while my orcs made an orderly (something’s wrong with that) advance behind them. By turn four I was finally in position to start shooting arrows at the Fellowship which was still huddled behind the water feature. I moved into flanking positions to fire directly at the fellowship (primarily Boromir) while moving orc trackers around the pond to try and hit the Fellowship from behind. George realized that I was going to shoot him to pieces and that Aragorn and Legolas weren’t enough to prevent it. Especially after Boromir was peppered with every bow I had in range and went down in one turn. At this point I had killed one model and George hadn’t killed anything. Well more correctly he’d picked off wargs or orc trackers, but the net effect was no casualties as all of my wargs had passed courage tests to stay in the fight. Combat was a messy affair with Aragorn playing fire marshal and fighting everwhere at once, though strangely Pippin had the highest kill count for the first few turns as Aragorn couldn’t wound anything. Once I took out the Hobbits it got messy for George who did everything he could to keep Legolas (his King) from being ganged up on. I finally dragged Gimli off to the dog food factory and got a clean shot at Legolas with charging wargs. The last model standing on the side of good was Aragorn who was still unwounded. My infantry spent the last few turns standing around cheering on the warg riding trackers which had managed to pull off a Major Win for me. There weren’t too many places I did or could make a mistake in this matchup. I had massive numbers and heroes have a way of spoiling maneuvering with their heroic moves and combats.

Scenario Six – To kill a King – Good:
This was my high watermark for table assignments for the tournament. I’ve drew Jeff and his Mahud Raiders escorted by the Shadowlord. The table was full of rocky and woodland terrain and that suited my dwarves just fine. The initial turns had me moving Balin and his Iron Guard along with the throwing axes along my base edge towards a patch of difficult rocky ground that I could exploit for a flanking attack, while the archers crawled through the trees to get into firing positions of their own. My two handed axes moved to my left flank and took up position in another piece of rocky ground. Shooting was nearly ineffective as might be imagined, but I took out a couple of models anyway. The Mahud were forced to charge into difficult terrain where their charge bonuses were useless, but unfortunately their two attacks were not. I won a few, but lost most of the fights and was starting to bleed dwarves. Balin’s guard positioned themselves between two pieces of difficult terrain and braced for the charges. This would be my first big mistake. At this point I had Jeff outnumbered by four to one and was doing better than I expected. I could see that breaking him was not only essential, but relatively easy. So I didn’t play as defensively as I should have. The Mahud charged Balin’s line led by a King and they dented the dwarves, my counter charge the next turn didn’t do much damage and we saw this go on for a couple of turns. My dwarves on my left flank were nearly destroyed requiring me to throw some reinforcements that way, while the Mahud attack on my center caused me to make the same mistake. This would mistake #2. Instead of pulling Balin and his Iron Guard into difficult terrain where the Mahud would be force to fight on equal terms and the wraith wouldn’t have Line of Sight to Balin, I stood my ground. All I needed was Priority for ONE turn and I would be in a position to win this easily. Well I waited three turns for that to happen. I lost Priority every turn and I lost EVERY Heroic Move roll off. Balin was transfixed and then charged by Mahud camels. Major Loss and I was not very happy about it. I absolutely HATE losing games because bad dice dictate the ending. Functionally the tournament is over as far as any chance to play against any of the top players and I knew it. Jeff played a well fought game and any ill feelings I had about the game were not his doing. This was the third game I had decided by dice and it just pissed me off. Now that I’ve had a chance to look back at the games I can see where I could have played slightly different and greatly shifted the game in my favour, hindsight being much better than foresight in my case.

So I ended the ¾ mark down from where I expected to be with 96 points. It does mean that my next opponent gets to deal with me being more stressed than I should have been which according to my wife that’s always a fun thing to deal with. :)
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Postby Smeagol » Thu Jan 28, 2010 5:15 pm

Scenario Seven – Domination – Hardy
His actual name is Hörður Konungsskáld Bjarnason, but since I can’t pronounce that one he gave me a name one of us poor Americans can pronounce. I look across the table and see a large force of dwarves and men of Arnor lead by a Captain of Arnor and Durin. Well lovely, this going to be a fun game I can tell. Keep in mind I was not in the best frames of mind at this moment in time. We deployed with me putting my warg riders on my left supported by some infantry and the rest of my infantry on my right. I should have out my infantry on my left and right with my wargs supporting, but I wasn’t’ thinking particularly clearly at that point in time. The two difficult terrain hills weren’t helping my thought processes either. They weren’t’ difficult terrain they were just jump tests, but that the same in my book. The game saw my move against Durin with my wargs while my infantry moved up and right. To his credit hardy is a fun personality and by the time we were engaged (on HIS terms) on the left I was in better spirits. On my right I did my best to try and get and advantage over the combined Khazad Guard/Arnor spear line so I had to redirect some of my cavalry in that direction. I had considered going for his home objective with my cavalry, but was worried about bow fire casualties. One of my many mistakes in a game riddled with them. Mid game had Durin and his dwarves fending off wargs and orcs, but NOT holding his objective either. I was losing models faster than Hardy on that flank, but I had more of them to lose. On the right I was doing much better. Wargs were more than a match for unsupported Khazad guard and my orcs were holding up against the men of Arnor. Eventually I managed to get numerical advantage on my right flank and started trapping models. Near game end my right flank was very secure with me holding the objective and having cut off any chance of hardy regaining it, but on my left things were not so sure. With time ticking off I quickly made a dash to claim the objective and even resisted engaging models I would normally have done in the process. This in turn because a mistake and prevented me from stealing a Minor win from hardy. Time was called while hardy was moving his last few figures and I agreed to let him move everything anyway and then we tallyied the model counts. By the barest of margins (the exact number of models I let didn’t engage in combat) gave him superior numbers on my left objective. The result was a draw. This by far was my favourite game of the tournament. The draw wasn’t to Hardy’s liking and I could understand that, but as I was unbroken (by only a couple of models) there wasn’t much he could do without another couple of turns. In truth he outplayed me most of the game. It was only towards the end that I started to play competently and started to make things difficult for him. His release of his archers from his home objective to reinforce his left flank came a turn too late to help him secure a Minor Win instead of the Draw. If there was a favourite opponent to vote for Hardy would have had mine.

Game Eight – Domination – Good:
My last game of the weekend was against Paul and his goblins escorted by a couple of captains, durburz and the shadowlord. By this time I was well out of the running for anything so I deployed rather haphazardly and put all of the Iron guard with Balin. In hindsight this cost me a minor win, but so be it. It was also not the last mistake of the game either. Paul and I started the inevitable crawl that only dwarves and goblins can do against each other. Paul somehow managed to just get to both objectives before my dwarves. On my left I threw my meager forces into the rocky terrain with the intent of defending it from the goblins and their troll. On my right I opened up with a hail of throwing axes and then tore into the goblins with the Iron Guard. The fights couldn’t have been more different. On my left that single troll thrashed anything it touched and the goblins filled in the gaps. In my center I was doing quite well at containing two captains and some goblins and on my right durburz was watching goblins die in droves and then his troll toppled and left him exposed to being trapped. At this point I made the worst mistake of the game. I miscounted my opponent’s models and assumed he was already broken instead of just asking. Knowing I was at least three turns form his home objective I made a dash for it instead of picking fight to be to my advantage. I tied up hiw two captains with token attackers of course. Then when the realization occurred that he wasn’t broken (I had missed a model behind a tree) I took a beating. The last third of the game saw my left flank collapse entirely and my center force was slaughtered. My right flank destroyed Pauls left flank and I was now pushing models towards his home objective, but for the second time this weekend the dwarves were broken. With inches (and most likely just one turn) to go time was called and Balin’s expedition had to resign itself to a draw. A sloppy battle at best from my perspective and I definitely wasn’t playing to my potential. Still it was a very enjoyable contest which saw many heroic last stands on both sides. It was a great game to end the weekend.

By tournament end I was sitting on 116 points and had a battle record of 2 wins, 2 losses and 4 draws for the weekend. Not a very good showing at all. Neither of my forces proved to be weaker than the other with each of them scoring 1 win, 1 loss and 2 draws. Of those at least of my non-wins were definitely my fault with my dice only helping matters along. One of them I place securely at the fault of the dice.
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Postby BrentS » Thu Jan 28, 2010 5:32 pm

I thoroughly enjoyed reading all of those battle reports.

The one thing that sticks out in my mind is that terrain seemed to playa bigger role in the games that I would have expected. For whatever reason, my vision of the UK GT were battlefields with sparse amounts of terrain. I rarely hear anyone from TLA talking about the impact of terrain on their games.
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Postby Smeagol » Thu Jan 28, 2010 11:15 pm

I prefer terrain heavy tables. the Los Vegas GT would be a good example of how much terrain there was. In general I was very happy not playing on a WHFB table.
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Postby BrentS » Fri Jan 29, 2010 2:00 pm

Smeagol wrote:I prefer terrain heavy tables. the Los Vegas GT would be a good example of how much terrain there was. In general I was very happy not playing on a WHFB table.


I knew you liked heavy terrain tables. I'm glad it hear it was more than a sparse battlefield.

So after a near week of reflection, are you going to try a return trip in the future?
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Postby Smeagol » Fri Jan 29, 2010 2:15 pm

I was ready to return after my last game. I usually get tournament burn out after any tournament and I was very disappointed with my perforance overall, but I thoroughly enjoyed the games and the people. I highly recommend the UK GT to anyone that enjoys playing the game. By all accounts this was the lightest year for tricked out lists. no Gamling banners and Outriders, Spider Queens were limited, so basically all you had were the abusive things people haven't figured out.

Though I've been breaking Drûzhag on paper. :)
I'm so going to piss off some unprepared people one day. :D
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