Las Vegas GT - Brent's Tale...

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Las Vegas GT - Brent's Tale...

Postby BrentS » Tue Sep 09, 2008 2:52 pm

So following Tim's lead, I started a thread for my LV GT gaming reports. I haven't written anyting extensive yet and I'd still like to. However for now, I'll tell you my unlikely story of how my five matches got me to 2nd overall.

To start, my final army configuration was:

1x Mahûd King, Shield
6x Mahûd Warrior
6x Mahûd Warrior w/ Blowpipe
2x Mahûd Warrior w/ Spear

1x Skully, Morannon Orc Captain
1x Grônk, Mordor Orc Taskmaster
6x Morannon Orc Warriors w/ Shield
17x Mordor Orc Warriors w/ Spear
1x Mordor Orc Warrior w/ Banner
12x Mordor Orc Trackers

54 Models. 6+ Might.


Game 1 - Reconnoitre vs Chris B (GoE on the forum) - Minor Loss for 7 points. Not a good start but that means I dodged all the winners in Game 2. Chris was a great opponent and played his Grey Company like you should - lots of slow moving rangers shooting me to pieces. He was perhaps a bit too cautious with his cavalry and slow movements but in the end, his cavalry (in the form of KoMT) was enough to keep me at bay and force me contend with him and play his game.

Game 2 - Meeting Engagement vs Jeb Austin's Grey Company - Sitting on Table 8 (of 10) Result: Major Win 17 pts (24 total). This was a fairly easy win for me as I had him outnumbers almost 2:1 and could just keep Aragorn tied up while I killed all the other squishy targets. He did have a small dwarf contingent but even they eventually fell to the overwhelming Mahûd warrios.

Game 3 - Sieze the Prize vs Chris LS' Easterlings (eventually Overall winner) - Major Loss for me 3 points. The game was over in 35 minutes. I played it about as well as I could with his cavarly he just got to the prize first and dug it up the first turn. My trackers couldn't kill him and I lost a HM roll-off that would have allowed me to at least contest the picking up of the artefact.

So with a record of 1-2-0 after three games and with only 27 total points I was effectively out of the tournament. I was definitely disappointed as I knew my army was strong but I just got beat by two tough match-ups in games 1 and 3. I went back to the room and told my wife that I'd have to find a way to get two major victories to get back in it. I knew that I had the army that could win in To the Death and felt like I could win Domination if I played smart. However, it was a long climb back.

Game 4 - Domination versus's David's Dol Amoroth Army on Table 6 (13th in battle points) - I pulled the Major Victory with a perfectly executed battle plan. I told Tim that he'd be proud of me as I played it just about perfect. I had all the objectives layed out the way I wanted them and made sure I outnumbered him near each one before I let the killing begin.

So with a Major Victory I pulled up to 41 battle points and was still off the leaders by at least 10 points. I knew I needed another Major to get me into the top 5.

Game 5 - To the Death versus Rob Foley's Isengard (White Hand and Warg Riders). I felt really good going into the To the Death game with my army. However, Isengard would be a tough match-up in that they matched the Mahûd fight to fight and strength to strength. I got extremely lucky early on when my Mahûd King killed an Uruk Captain outright on one turn of combat. Whenever I won fights I killed models and whenever I lost fights Rob couldn't wound. I managed the Major Victory wiping out the entire 40 model force with 10 minutes to spare (whew).

So I did my part and at least won the day on Sunday. For the first time ever, my "soft" scores really paved the way for me to advance in the rankings. I got a perfect 50 on sportsmanship and won best appearance with the highest appearance scores and clawed my way up to spot #2. When I saw that last night I was obviously very pleased!! However, to Jamie's point, I don't feel like I "just missed" best overall. I feel like wow, I got lucky!

My final record was 3-2 with 3 Major Victories, a Minor Loss, and Major Loss. My army performed flawlessly in the scenarios where speed wasn't an issue - I never got broken. One thing I learned for sure. You don't want to mee the Mahûd in a straight up fight.
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Postby BrentS » Tue Sep 30, 2008 1:15 pm

Its several weeks old, but I'm going to try and get my battle reports posted from the Las Vegas Grand Tournament. The first installment is Game #1.

Game 1: Reconnoitre versus Grey Company/Minas Tirith Alliance
The scenarios for the Las Vegas GT where the exact same scenarios that were used in my last GT in Chicago 2007. This meant starting off with Reconnoitre. I knew that my infantry based army would be at a disadvantage against armies with Cavalry or other fast moving models. Also since the heart and muscle of my army was D5 Mahûd Warriors supported by D4 Orc spears, armies featuring a significant number of bows worried me. My first opponent was, of course, a Grey Company army (30 shots!) accompanied by cavalry contingent of Knights of Minas Tirith lead by Farmir, Captain of Gondor. Chris was a familiar face from the last two Chicago tournaments and we battled out in the Clash of Heroes event the day before so I knew we'd have a fun game.

We scattered terrain throughout the battlefield with the most significant pieces being a forest towards each corner (my NW and SE corners) and a hill in the SW corner. There were a number of other pieces placed but those three proved to be the most strategic in nature. I ended up on the side with the hill on the corner (my left) and a forest (my right). I deployed in three groups with the a small contingent of Mahûd Warriors, Morannon Orcs, and Mordor Orcs in each corner, safely protected behind the terrain and the majority of my force in the center of the board. Each of my corner contingents was about 6-8 models strong. This left about 40 models for me in the center of the board including my heroes and my orc trackers. Chris deployed in three largely equal split groups. Each group had 10 Rangers (either Rangers of Arnor or Rangers of the North) allowing three separate volley fire groups. His Cavalry contingent deployed in between the far left and middle groups. In addition to the rangers, his central deployment group had several warriors of Minas Tirith providing some armor to the line.

Chris played his army as most Grey Company generals would. Advancing 3" per turn and maximizing his ability to shoot. His Cavalry contingent moved quickly to the western edge of the board and alongside a forested area. We traded turns of volley fire and he knicked me up a bit. I targeted his cavalry models with my volley fire as I was really just trying to dismount his forces. Whether Chris knew it or not, I was only concerned about his Cavarly. My plan was to battle my way up quickly to the center of the board and just hold back enough reserves to keep him from poking through on the edges by accident. His cavalry really negated my strategy as I had to divert significant resources from my central group to make sure my line would be strong enough to wear him down.

After having redeployed a portion of my forces to hold the western corner I continued my frontal assault in the central area. I knew I had to weather at least two or three rounds of direct fire from two archery groups before I could close and as you could expect, the Grey Company did their job. They whittled away at key pieces of my attack plan. Also by not being able to dismount the cavalry, I had to divert more of my attack force than I wanted. In one nasty round of shooting, Chris was able to roll 4 sixes in a row to kill off two of my Morannon Orc Shield Screens. That left me very thin up front.

Well into the match, neither of us had any models off the table. Chris had his cavalry about half-way across the board and I had advanced almost three-quarters of the way across the board and engaged his line. The decisive moves of the game occurred when Faramir led his forces around the hill in my left corner and moved towards the center of the exit. He was two turns from being able to get across (about 12-14" away) and I threw everything I could to slow him down. All my archers shot at his models hoping to force a dismount. I tied up enough of his individual cavalry that it came down to two models – Faramir and a single KoMT. Faramir and the Knight were able to get within 10" of the board edge and I knew that I was in jeopardy of losing. We both called heroic moves and Chris won the roll-off allowing Faramir and his Knight to exit to the south. If I would have won that roll-off, I could have charged both Faramir and the Knight and kept the game alive.

With those models across the table, I turned my attention to trying to get my own models off the other side. The battle line near Chris's side of the table was a struggle. I was killing enough models to ensure my numerical superiority but Iwasn't able to punch a whole through his line. I finally got a Ranger isolated on one side with my Mahûd King and called a Heroic combat. Dispatching the ranger, I was able to move past his line to finish the move on my Heroic Combat. Chris didn't realize that I didn't have to charge back into combat and I was able to move my Mahûd King straight towards the edge of the table. When my King survived the next round of archery at his back, I was able to exit off the board and prevent Chris from getting a Major Victory.

Time ran out on our game and neither of us even reached the breaking point. Chris won a tactically challenging game by an exit count of 2-1 achieving a Minor Victory for him and a Minor Loss for me.

In the end, my worst fears for my army came true. I faced a heavy dose of archery that thinned my combat lines and I didn't have sufficient mobility to counter the small dose of Cavalry that my opponent brought to my side of the board. However, achieving the minor condition was important for me to get some battle points and try to dig my way back into the tournament.

Outcome: Minor Loss (7 battle points)
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