Bilbo Bash forces

Post and review Lord of the Rings army lists.

Postby Lordgoober » Sat Jul 09, 2011 8:09 pm

The pikemen that huge here in case this deal falls through?
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Postby Smeagol » Sun Jul 10, 2011 1:05 pm

Ancient Gondor AKA Minas Tirith wrote:1 King of Men with heavy armour
1 Captain of Minas Tirith with bow
10 Warriors of Minas Tirith with shield
17 Warriors of Minas Tirith with shield & spear
17 Warriors of Minas Tirith with bow
6 Citadel Guards
7 Citadel Guards with spear

Points = 600
Models = 59
Might = 4
Archers = 18
Break Point = 30
Rout = 14


Nothing special about this foce just an opportunity to get Gondorians painted. It has all the strengths of a Gondorian infantry force. Just about every evil force will need 6s to wound it at range and most will need 6s to wound it closer in. The King's bodyguard force provides some much needed FV 4 and the ability to hunt down wraiths, but the force doesn't have anything to crack high defense forces. So Isengard Uruks and Black Guard will be a problem.
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Long time painter and collector looking to join the bash.

Postby Islestaggerholm » Thu Sep 01, 2011 11:58 am

I have never played in a tournament, and have only played the game at Gamesday or other similar single combat sessions. But I am looking to join Bilbo's Bash. With my inexperience I need help forming an army.

I would like a Gondor force that is centered around Boromir Captain of the White Tower with banner. with the remaining points, I believe its 375, what would be a good force and how will that force most effectively work together? Thanks for any and all help to the gaming newbie.
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Postby Smeagol » Thu Sep 01, 2011 12:08 pm

He's a very good hero, but if you hit a wraith you're into for a world of hurt since you're likely to have only one hero on your force. If you take two heroes then you sacrifice numbers which is another problem in itself. For a new player this will be a frustrating force, but once you learn how to play the game and the force it will prove to be tougher than it looks.

Boromir of the White Tower is a killer.

Example force:
1 Boromir, Captain of the White Tower on Horse
1 Beregond of Gondor
18 Warrior of Minas Tirith wth shield
14 Warrior of Minas Tirithwith shield & spear
15 Warrior of Minas Tirith with bow

Points = 600
Might = 7
Models = 49
Last edited by Smeagol on Thu Sep 01, 2011 7:11 pm, edited 1 time in total.
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Postby Slammers77 » Thu Sep 01, 2011 4:51 pm

I was thinking:

Harad Chieftan, war spear, horse
27 Harad Warriors w/spears
13 Harad Warriors w/bows
2 Cave Drakes

600 points, 43 models

John
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Postby Smeagol » Thu Sep 01, 2011 4:55 pm

I want to see how well I can do with a dragon and two drakes. :P
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Postby Islestaggerholm » Fri Sep 02, 2011 6:25 am

Smeagol wrote:He's a very good hero, but if you hit a wraith you're into for a world of hurt since you're likely to have only one hero on your force. If you take two heroes then you sacrifice numbers which is another problem in itself. For a new player this will be a frustrating force, but once you learn how to play the game and the force it will prove to be tougher than it looks.

Boromir of the White Tower is a killer.

Example force:
1 Boromir, Captain of the White Tower on Horse
1 Beregond of Gondor
18 Warrior of Minas Tirith wth shield
14 Warrior of Minas Tirithwith shield & spear
15 Warrior of Minas Tirith with bow

Points = 600
Might = 7
Models = 49


Thank you for your response. However, since I am primarily a painter--I'm not TOO worried about winning--just looking to have fun. Which leads me to my next question/response. The Boromir I want to use is the OOP Boromir on FOOT w/ banner as Captain of the White City. I know the mounted version has more advantages to the game, but I want to use this Boromir because he's the focal point of my force and inspiration for how I will paint the other forces. So if I were to change the mounted Boromir for the foot Boromir, then what would replace those points. Or should I put the 30+ hours into painting the mounted Boromir for this army (something I would do, but would then put strain on my to finish the others in time for the tournament). Thanks again for the help!
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Postby LongFang » Fri Sep 02, 2011 9:52 am

I would again recommend

Tower of Ecthelion:
Boromir CotWT/banner
Beregond
10 guard of the fountain court (those within range become FV 5)
5 knights w/shield
16 warriors of Minas Tirith w/shield
10 warriors of Minas Tirith w/bow
8 Citadel Guard/spear

600 points, 51 models, 7 might.


reposting here for AWC to weigh in on.
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Postby Slammers77 » Sat Sep 03, 2011 1:40 pm

I'm not bringing that anyway-I was just trolling. My force if anything is a little underpowered and using models I haven't ever seen someone use in a game.

John
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Postby Smeagol » Sat Sep 03, 2011 2:21 pm

Slammers77 wrote:I'm not bringing that anyway-I was just trolling. My force if anything is a little underpowered and using models I haven't ever seen someone use in a game.

John
I've been thinking along the same lines myself.
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Postby Islestaggerholm » Sun Sep 11, 2011 12:22 am

Alright so I watched a few games today at the primer and it has become abundantly clear that balance is incrediably important to SBG. Would I get a few more thoughts on LongFang's list just to hear the postives and negatives before I go about painting 50+ models. Thanks guys!

LongFang wrote:I would again recommend

Tower of Ecthelion:
Boromir CotWT/banner
Beregond
10 guard of the fountain court (those within range become FV 5)
5 knights w/shield
16 warriors of Minas Tirith w/shield
10 warriors of Minas Tirith w/bow
8 Citadel Guard/spear

600 points, 51 models, 7 might.


reposting here for AWC to weigh in on.
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Postby BostonNazgul » Sun Sep 11, 2011 8:28 pm

Tower of Ecthelion:
Boromir CotWT/banner
Beregond
10 guard of the fountain court (those within range become FV 5)
5 knights w/shield
16 warriors of Minas Tirith w/shield
10 warriors of Minas Tirith w/bow
8 Citadel Guard/spear


Hmmm, my main suggestion is your battle line.

I see two tactics involved. Because your elite warriors are Fight Value 4 they are better engaged directly in combat. But because they have spears a natural tendency would be to use them in spear support.

So, one solution is that you use a block of swordsmen to anchor your center, roman turtle style. then flank out your fountain court and citadel guard and wrap around.

the 2nd option would be to rework your list into a spear armed force.

Tower of Ecthelion:
Boromir CotWT/banner
Beregond
10 guard of the fountain court (those within range become FV 5)
5 knights w/shield
14 warriors of Minas Tirith w/shield and shield
10 warriors of Minas Tirith w/bow
8 Citadel Guard/spear

I think that adds up right, then you use your elite guys in the front line with your regular spearmen behind them. 75% of your army can support each other no matter the formation or situation and you lose 2 models.

All this goes out the window if you just want to have a well balanced looking army. I certainly build my armies based on model looks/sculpts.
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Postby Smeagol » Fri Sep 30, 2011 12:56 pm

Hmm...
The Golden King of Abrakhân
1 Haradrim Chieftain with bow

30 Abrakhân Merchant Guard
10 Ha Haradrim Warriors with spear
10 Haradrim Warriors with bow
10 Haradrim Warriors with spearand bow
1 Haradrim Warrior

Points = 600
Models = 63
Might = 4

It's only defense 4, but it can tear up a defence 6 force and The Golden King is a good fighting hero.

I only need to paint up another 10 Merchant Guard to complete this configuration.
==================

1 Spider Queen
1 The Shadowlord on horse
1 Khandish Mercenary Chieftain on horse
30 Khandish Mercenary Warriors (with two handed axe)
15 Khandish Mercenary Horsemen (with bow)

Points = 600
Models = 48 (before mercenary rule kicks in)
Might = 6

Good fighting skills, an assassin hero, missile defense and some of the best horse archers in the game. It's an older force, but it still has promise. No painting required for this force and if I can use my Shelob model as a Spider Queen then it looks good visually. As long as you forgive my paint job.
==================

1 Dwarf Captain with throwing axes
1 Floí the Loremaster
6 Iron Guard
15 Dwarf Rangers with two handed axe
11 Dwarf Rangers with two handed and throwing axes
16 Dwarf Rangers with dwarf bow

Points = 600
Models = 50
Might = 3

I only have to paint Floí. The force has decent fighting potential the ability to cancel The Shadowlord's Pall of Darkness keeps the archers viable early in the game when I'll need them. The entire force is capable of bashing through defense 6 forces and it is not too small. Throwing weapons are an added bonus which helps prevent opponents from shoot and scoot maneuvers. The force is slow, but in my hands the dwarves are far more manueverable than one might think. I only have to finish painting Floí.
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