Battlefleet Gothic Championships - Who's going to run it?

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Battlefleet Gothic Championships - Who's going to run it?

Postby Centurian99 » Tue Apr 29, 2008 7:23 pm

As I'm almost certainly going to run the 40K Gladiator next year, I will almost certainly NOT be running the BFG Championships.

So if there's going to be a BFG Championships, someones going to need to step up and run the tournament. Its a very cool, relaxed way to spend the Sunday of AdeptiCon, and if two people volunteer to run it together, there's enough time for those two to either trade-off playing the ringer, attend a seminar, etc.

So what's involved:
#1 - Writing up the rules (or copying them from this year).
#2 - Writing up missions.
#3 (Optional, but highly recommended) - Playtesting the missions.
#4 - Running the event. Answering rules calls, logging results, etc.

BFG's great, because as tournaments go, it essentially runs itself. I think I had to answer maybe a handful of questions.

Anyway, if you're interested, reply here. I know there's a few people who tentatively expressed some interest to me this year, but please reply here anyways (Because I don't know what everyone's handle/email is.)

Bill
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Postby turbo tj » Tue Apr 29, 2008 10:09 pm

I missed out on the action for this. Who won and what were the fleets involved? I didn't see any results on the results section of Adepticon '08.
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Postby Centurian99 » Tue Apr 29, 2008 10:40 pm

Robert Sautbine won with his Tau fleet.

I'm having some problems with the data files. I think I might have accidentally done something to the tournament tracker software which might make posting the final results...problematic. :(
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Postby Lordgoober » Tue Apr 29, 2008 11:31 pm

I've already been talking with Marty about this. I'm putting myself into the ring to run the BFG tournament next year.
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Postby turbo tj » Wed Apr 30, 2008 5:34 pm

If I can get my Tau fleet finished, I will be in on that. :)
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Postby Janthkin » Sun May 11, 2008 1:05 pm

I'd be willing to do this.
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Postby Lordgoober » Sun May 11, 2008 3:45 pm

I've already been confirmed to be running it at this point but I would be definitely up for getting input for scenario ideas. I will also be running at least 2 primers this year. I plan on keeping it at the 1500 point level but I will require at least 1 squadron of 2 escorts in every fleet. I didn't like the fact that a good number of fleets didn't have escorts in the fleet. I feel that escort tactics are a major part of the game.
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Postby RichN » Sun May 11, 2008 3:59 pm

Nothing saying the two of you can't run the event together.
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Postby Centurian99 » Sun May 11, 2008 7:57 pm

Lordgoober wrote:I've already been confirmed to be running it at this point but I would be definitely up for getting input for scenario ideas. I will also be running at least 2 primers this year. I plan on keeping it at the 1500 point level but I will require at least 1 squadron of 2 escorts in every fleet. I didn't like the fact that a good number of fleets didn't have escorts in the fleet. I feel that escort tactics are a major part of the game.


Have objectives that require escorts to achieve...
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Postby Lordgoober » Sun May 11, 2008 9:09 pm

That's the type of thing that would work out well. I haven't given a big thought to scenarios as of yet but will be getting to that sometime soon.
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Postby seahawk » Tue May 13, 2008 11:10 am

[whoa, I'm behind; ignore some of my banter below 8) ]

I'm quite happy with all games at 1500 points. Please keepz? It's all my Ultramarines fleet can do.

On the topic of escorts and other things, let's come up with some guidelines on fleet building, as discussed on the Specialist Games forums.

http://forum.specialist-games.com/topic ... C_ID=14991

Perhaps give some incentive to provide escorts. Such as +1 battle point per game. Or give them an objective, like the warp rift (always a fan of that one). Another alternative is that every fleet must simply include one Escort or Escort squadron, unless the fleet simply doesn't have them.

As for general build, I would prefer not to face the Nova Cannon fleet o' doom again, simply because it was a boring-ass game despite beating it, and he won overall only because of his fleet build instead of neat tactics.

Oh, and I highly suggest switching Eldar over to MMS rules, instead of MSM.

So far as missions, well, no freakin' resupply ship type of thing again. That's what killed me in the first round. I hate losing to mission extras instead of the opponent. Endeavor to make them all as even as possible, or at least so that the mission doesn't totally gank certain fleets. Some suggested book missions: Escalating Engagement, Fleet Engagement.

Definitely keep the secondary objectives that Bill used; they're always good and fun little things to try and achieve. I don't think there was a single one I didn't like. Oh, and if a fleet doesn't have escorts (in case you don't include that one bit) then just have them reroll the secondary.
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Postby Lordgoober » Tue May 13, 2008 12:51 pm

I was already thinking about the whole Eldar MMS thing. I was actually thinking about using some book missions, maybe even tossing in sub plots except that most fleets don't have them. I would like to face MMS eldar at some point in the near future. What's the experimental rule set up to, 1.8?
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Postby Janthkin » Tue May 13, 2008 2:34 pm

Lordgoober wrote:I was already thinking about the whole Eldar MMS thing. I was actually thinking about using some book missions, maybe even tossing in sub plots except that most fleets don't have them. I would like to face MMS eldar at some point in the near future. What's the experimental rule set up to, 1.8?


I'd recommend staying away from experimental rules. Aside from concerns about rebalancing an entire fleet, it creates an additional barrier to entry for new players (of which we've had at least 1 for both occurances of the BFG tournament).

It's bad enough that there are multiple versions of the Tau fleet list out there; I wouldn't want to be put in the position of having to explain to someone with a freshly-painted Eldar fleet that no, you DON'T use the rules in the rulebook as provided by Specialist Games; instead, you use these other rules which we printed off the internet (and which version of those was it again?).


Mission-wise, Adepticon's multi-tiered objectives approach can work wonders, without requiring externally-imposed comp rules. Don't issue an edict of "You must bring escorts because it makes your fleet look more like a fleet." Don't create objectives that can only be completed by escorts. DO offer (secondary or tertiary) mission objectives that would be easier for a fleet with escorts to complete (e.g., Warp Rift). DO create objectives that require greater dispersal of ships to complete (something a fleet with escorts will have an easier time accomplishing than one without).

And DO try to keep wacky mission rules balanced - it was a bit disheartening to find my opponent got a full 1500 VPs on the top of turn 3 by reloading his entire fleet (as every ship had ordnance). Objective-based scenarios are great, but should be setup in a way that a typical fleet from every race has similar chances of success.
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Postby Shotgun » Tue May 13, 2008 3:25 pm

Only newly following BFG myself, I think it has enough hurdles infront of it for new players that if Adepticon announced that MMS was going to be used over MSM with pleanty of lead time, and the version to be used was posted as a part of the tourney rule set, it would be fine.

You stated yourself that Tau is confusing with all the lists running around out there, this really isn't any different.

Frankly, having started Eldar back in the dark ages, then spending my free time building astroid fields so the store would be sure to have some, I welcome MMS with open arms.
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Postby Huoshini » Tue May 13, 2008 6:17 pm

AT our store, we simply said that a cruiser is required to have two escort units.

It made lists pretty balanced
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