Combat patrol flyer rules

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Combat patrol flyer rules

Postby seahawk » Sun Feb 03, 2013 3:02 pm

According to the new update, it says:

: At the start of your Turn One, you must roll a D6 for each Flyer being held in
reserve. If the roll is 3 or more, the Flyer and all embarked units arrive at the start of your following turn. Flyers and all
embarked units will automatically arrive at the start of Turn Five. Example: On Turn Three, a Necron Night Scythe with
troops makes a successful Reserve Roll - they will arrive on Turn Four. There is no need to make a Reserve Roll at the
beginning of Turn Four, as all remaining Flyers and embarked units will automatically show up at the beginning of Turn
Five.



Sooo...

Start of T1: Roll Reserves for Flyers for T2.
Start of T2: Roll Reserves for everything else (not Flyers). Successful Flyers from T1 show up.
Start of T3: Roll Reserves for everything else (not Flyers). Unsuccessful Flyers stay in Reserves.
Start of T4: Reserves (not Flyers) automatically show up. Unsuccessful Flyers stay in Reserves.
Start of T5: Reserve Flyers automatically show up.

This is what the rules say. The example does not fit the rules. Why is this so complicated.
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Re: Combat patrol flyer rules

Postby Chubs » Sun Feb 03, 2013 4:17 pm

Looks like that rules modification aligns with 6th Ed 'all reserves come in on turn 4'. Except that flyers are delayed a turn once the make their roll.
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Re: Combat patrol flyer rules

Postby seahawk » Sun Feb 03, 2013 6:41 pm

The problem is that either a flyer comes in on turn 2 or turn 5 and nowhere in between, which is not what the example says.

:?
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Re: Combat patrol flyer rules

Postby Chubs » Sun Feb 03, 2013 7:25 pm

I believe you continue to roll failed reserves every turn... So the only difference is that you start to roll for turn 1 for flyers.


Flyers can comes in 2,3,4, or 5.


The intention of the rule was to pull back flyers impact on the small scale game. In play testing it's worked wonders. It also adds a game mechanic that is different than tradition games, you and your opponents will have a turn to prep before the engines come screaming in.
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Re: Combat patrol flyer rules

Postby Matthias » Mon Feb 04, 2013 11:50 am

This Rules Modification wording has been amended to be clearer.
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Re: Combat patrol flyer rules

Postby seahawk » Mon Feb 04, 2013 11:54 am

That's fine, and makes perfect sense.


It's just not what the rule says. It needs to say:

Starting with your first game turn, roll a D6 for each of your Flyers in Reserves. On a 3+, the Flyer(s) arrive at the start of the following turn. Continue rolling every turn until the Flyer arrives from Reserves. You do not need to roll for this on Turn 4, because the Flyer will automatically arrive on Turn 5. Note that this is a change to the normal Reserves rule, and it exclusively pertains to Flyers and their passengers.


[edit] Ninja'd! Thanks Matthias, that looks perfect.
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